Electric Lighting
by thelampsguy
Electric Lighting adds 16 powered light blocks to Forge worlds, with lamps and light bulbs that run on Forge Energy instead of torches.
What it does
Electric Lighting adds 16 new light blocks in the vanilla color variants, and each one draws power from Forge Energy rather than burning fuel. A light bulb has to be built from a glass block pane, while the electric lamp uses a vanilla stained-glass pane and cannot use a glass block or a regular glass pane. Lighting bases accept power, so a lamp only lights when the network supplies it. Players who build a base far from the start will find that a generator powered by modern electricity can keep the lamps lit.
Lamps can be switched between blinking modes that run at different speeds, toggled by right-clicking the block. Server owners can disable the blink state through a server-side config. The mod suits players who want lighting that fits a machine-driven base, and the author notes that torches are unlikely to suit such a build. Electric Lighting is open source under the GNU Lesser General Public License v3.0 only, and its source code and issue tracker are public.
The mod runs on Forge for 1.18.2 with the environment of client and server, so the server and every player need it. Files cover six game versions 1.12 – 1.18.2, with 1.0.0 for 1.18.2 as the latest file, published on 2023-04-18. The author lists two official sources for the mod itself, Modrinth and Codeberg. Modpacks may include the mod, but it may not be sold or redistributed on its own.
Key features
Powered light blocks
Sixteen light blocks in the vanilla color variants draw power from Forge Energy.
Electric lamp recipe
The electric lamp uses a vanilla stained-glass pane, and it cannot be made from a glass block or a regular glass pane.
Light bulb recipe
The light bulb requires a glass block pane as its ingredient.
Blinking lamp modes
Lamps cycle through blinking speeds, toggled with a right-click.
Server-side blink control
A server-side config can disable the blink state for every lamp on the server.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Hyper Lighting is client and server, open source under the MIT License, and published for Forge for 1.16.5 – 1.18.2, so it covers an overlapping version range. RedPower 2 Lighting is also client and server on Forge, but it is not open source, is released under All rights reserved and targets b1.8.1 – 1.2.5, which is a different era of the game. Create: Additional Lights is open source under the MIT License and covers 1.20.1 on Forge and NeoForge, so it does not reach 1.18.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Electric Lighting | Forge | 1.12 – 1.18.2 | Client and server | 2023-04-18 |
| Hyper Lighting [Forge] | Forge | 1.16.5 – 1.18.2 | Client and server | 2022-05-24 |
| RedPower 2 Lighting | Forge | b1.8.1 – 1.2.5 | Client and server | 2022-05-31 |
| Create: Additional Lights | Forge and NeoForge | 1.20.1 | Client and server | 2025-04-14 |
Questions
Does Electric Lighting need to be installed on the server?
Which loader does Electric Lighting use?
Can the blinking of lamps be turned off?
In the catalog
Electric Lighting is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 9,044 mods support Minecraft 1.18.2.
Similar mods
What the author says
Lighting bases with the power of Forge Energy! NOTICE: There are only two official download sources for Electric Lighting, on Modrinth & Codeberg, any other sources are illegitimate and should not be trusted!
Official listing
- Modrinth page
- modrinth.com/mod/electriclighting
- Owner
- thelampsguy
- Published
- 2022-10-19
- Updated on Modrinth
- 2023-04-18
- Facts verified
- 2026-10-15
