ModsFinder

economymod

by Gaozx12

Players who want a currency on a NeoForge server can use economymod, which stores emeralds as a virtual balance per player.

NeoForgeClient or server, optionalMIT LicenseOpen source1.21.1

What it does

The mod uses Minecraft's vanilla emerald item as its base currency. Instead of carrying emeralds in the inventory, a player deposits them into a virtual balance that is kept apart from the inventory, so the inventory stays free of stacks of currency. In-game commands cover deposits, withdrawals, balance checks and transfers between players.

Balances are written to the world's economy data directory as .dat files using Minecraft's NBT format. Each balance is read back when its owner joins and written out when they leave, so balances carry over across server restarts and player sessions.

economymod is built on NeoForge for 1.21.1 and depends on Create. It is released under the MIT License and is open source, and either side can run it without the other, so a client or a server may use it alone or both may run it together.

Key features

  1. Emerald currency

    Vanilla emeralds serve as the base unit, so no custom currency item has to be crafted or traded for.

  2. Virtual balance

    Each player's emeralds are stored as a balance rather than as inventory items, which keeps stacks of currency out of the inventory.

  3. In-game commands

    Commands handle deposits, withdrawals, balance checks and transfers between players while in the game.

  4. Persistent storage

    Balances are saved as .dat files in the economy data directory and reloaded at login, so they survive restarts.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0-beat.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Use cases

Server economies

Server owners can give a shared currency to every player without adding a separate item for it.

Player trading

Players can move emeralds from one balance to another with a transfer command.

Who it’s for: Server owners running NeoForge 1.21.1 who want an emerald-based economy with balances kept outside the inventory.

How it compares

Full comparison

Createrington Currency is a NeoForge mod for 1.21.1 that is not open source and is published under All rights reserved. Magic Coins is also NeoForge for 1.21.1 and uses a custom license rather than MIT. economymod is open source under the MIT License, so it differs from both in license.

ModLoadersGame versionsEnvironmentUpdated
economymodNeoForge1.21.1Client or server, optional2025-12-14
Createrington CurrencyNeoForge1.21.1Client and server2026-03-17
Magic CoinsNeoForge1.21.1Client and server2026-05-31

Questions

Does economymod need Create?

Yes. Create is listed as a required dependency, so it must be installed alongside economymod on NeoForge 1.21.1.

Does economymod have to be on both the client and the server?

No. The mod works on either side, and neither needs it, so installing it on one side is enough.

Where are balances stored?

Balances are kept locally as .dat files that the mod creates automatically when it first runs.

In the catalog

economymod is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
Gaozx12
Published
2025-12-10
Updated on Modrinth
2025-12-14
Facts verified
2026-10-15

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