ModsFinder

Dupe On Hit

by hypercodec

Dupe On Hit makes a mob split into a copy of itself each time it lands a hit, on a Forge server, with a set of config options that control which mobs and targets are affected.

ForgeServer-side onlyMIT LicenseOpen source1.20.1 – 1.20.6

What it does

When a mob lands a hit, the mod has it perform mitosis, producing a duplicate of the entity that copies its NBT data directly. The mod is server-side only, so players join without installing anything and only the server runs it. Files exist for Forge only, across six game versions 1.20.1 – 1.20.6, with 0.1.0 for 1.20.6 as the latest file.

The config offers a fair amount of room to adjust behavior. A target whitelist can limit duping to the minecraft:player entity, so only strikes aimed at players set it off, while another setting decides whether skeletons, snow golems and comparable mobs may keep duplicating when they strike enemies that were themselves created by duping. Because most interactions can produce extreme entity counts, the author recommends pairing the mod with server entity optimization mods and entity rendering optimizations, and the default configuration is described as a playable survival setup. Since duping copies NBT data, it is generally compatible with most modded entities.

The mod is published under the MIT License and is open source, with public links for the source code and an issue tracker. It was first published and last updated on 2026-02-22.

Key features

  1. Hit-triggered mitosis

    A mob that lands a hit splits into a copy of itself, which copies the original's NBT data.

  2. Target whitelist

    The config can limit duping to hits on minecraft:player, so other targets do not trigger it.

  3. Same-type duping control

    A setting decides whether mobs like skeletons and snow golems may duplicate again when hitting their own duped enemies.

  4. Adjustable config

    Several options let server owners tune the mod, with a default configuration meant for survival play.

Compatibility

Latest build for each game version and loader.

1.20.60.1.0
1.20.50.1.0
1.20.40.1.0
1.20.30.1.0
1.20.20.1.0
1.20.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

OneHitKill is a Fabric mod for 1.20.1 under the MIT License, and it is not open source. Old Mob Hit Ranges is server-side only and open source under the MIT License, with files for 1.20.2 – 26.3 across Fabric, Forge, NeoForge and Quilt. Dragon Egg Dupe targets 1.19.2 on Forge, with the client and server environment and All rights reserved licensing.

ModLoadersGame versionsEnvironmentUpdated
Dupe On HitForge1.20.1 – 1.20.6Server-side only2026-02-22
OneHitKillFabric1.20.1Server-side only2026-01-01
Old Mob Hit RangesFabric, Forge, NeoForge and Quilt1.20.2 – 26.3Server-side only2026-08-23
Dragon Egg DupeForge1.19.2Client and server2024-09-27

Questions

Does Dupe On Hit need to be installed on the client?

No. It runs on the server alone, so players need nothing extra to join.

Can the mod be limited to hits on players?

Yes. The target whitelist can be set to minecraft:player so only hits against players trigger duping.

Does Dupe On Hit cause lag?

It can, because most interactions produce extreme entity counts. The author recommends pairing it with server entity optimization mods, or disabling same-type duping.

In the catalog

Dupe On Hit is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.

Similar mods

What the author says

This is a simple mod that makes entities duplicate whenever they hit something. There is a decent amount of config for you to play around with. I highly recommend that you pair this with server entity optimization mods, as well as entity rendering optimizations for cases with tons of entities.
hypercodec, on the Modrinth page

Official listing

Owner
hypercodec
Published
2026-02-22
Updated on Modrinth
2026-02-22
Facts verified
2026-10-15

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