ModsFinder

Difficult Raids

by Calculus-Master

Difficult Raids changes how Illager raids play out, with four new Raid Difficulty levels that bring tougher raiders and a Forge install for raid-focused survival worlds.

ForgeClient and serverAll rights reserved1.18.2 – 1.19.2

What it does

The mod adds tiered difficulties to standard Minecraft raids, along with many new Illager units and Elite Illagers. Most raiders keep the vanilla look but carry upgraded equipment, weapons that can spawn enchanted, and a couple of new recruits join during a raid. Raids scale with the number of players present, so raiders grow incrementally stronger as more players defend the village against Illager armies. Players who want the extra challenge can also turn on Insanity Mode with the difficultraids insanitymode command, which multiplies the number of raiders in each wave by a configurable value.

The mod runs on Forge for 1.18.2 and 1.19.2, and the server and every player need it, since the environment is client and server. The author recommends pairing it with Guard Villagers. The code is not open source; the project is released under All rights reserved, and public links to source, issue tracker and wiki are available. Forge files were first published on 2022-11-17 and last updated on 2024-05-18, with 1.7.6-release for 1.18.2 as the latest file.

Key features

  1. Four raid difficulty levels

    Raid Difficulty gains four new levels beyond the vanilla setting, each with its own mix of illagers.

  2. Elite Illagers and new units

    Elite Illagers and several new illager types join the raid roster, widening the variety of enemies per wave.

  3. Enchanted illager weapons

    Raiders can spawn holding enchanted weapons, and their equipment is upgraded over the vanilla setup.

  4. Insanity Mode

    A toggle set in-game with a command multiplies the raiders in each wave by a configurable value.

Compatibility

Latest build for each game version and loader.

1.19.22.0-beta.8
1.18.21.7.6-release
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who find vanilla raids too mild and server owners who run multiplayer worlds with several people defending villages together.

How it compares

Full comparison

Mischief Illagers is a Forge mod for 1.20.1 with a client and server environment, under All rights reserved and not open source. Illagers+ Legacy is a Forge mod for 1.12.2 – 1.18.2, licensed under the Apache License 2.0 and open source. Insanity Project targets only 1.19.2 on Forge, with a client and server environment and All rights reserved, not open source.

ModLoadersGame versionsEnvironmentUpdated
Difficult RaidsForge1.18.2 – 1.19.2Client and server2024-05-18
Mischief IllagersForge1.20.1Client and server2025-05-08
Illagers+ LegacyForge1.12.2 – 1.18.2Client and server2024-01-01
Insanity ProjectForge1.19.2Client and server2024-01-12

Questions

Does Difficult Raids need Guard Villagers?

No dependency is listed. The author recommends playing with Guard Villagers, but the mod works without it.

Which Forge versions does Difficult Raids support?

Forge files exist for 1.18.2 and 1.19.2. The latest file is 1.7.6-release for 1.18.2, published 2024-05-18.

Does the server need Difficult Raids?

Yes. A server running it needs every connecting player to have it too.

How is Insanity Mode switched on?

It is toggled in-game with the difficultraids insanitymode command, and it multiplies raiders per wave by a configurable value.

In the catalog

Difficult Raids is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 12,559 mods support Minecraft 1.19.2.

Similar mods

What the author says

Do you want some actual rewards from the villagers for saving their lives? If you answered yes to any of these, this mod is for you!
Calculus-Master, on the Modrinth page

Official listing

Owner
Calculus-Master
Published
2022-11-17
Updated on Modrinth
2024-05-18
Facts verified
2026-10-15

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