DHWhiteFoliageFix
by JayemCeekay
DHWhiteFoliageFix stops Distant Horizons foliage in distant terrain from turning white after a player leaves and rejoins a server.
What it does
The mod changes how Distant Horizons looks up biomes when it passes them to the ColorResolver that sets BlockTints. Without the change, biomes lose their colors in the level-of-detail terrain once a player reconnects to a server. The fix targets that lookup step only, and it is aimed at setups where Distant Horizons runs next to mods such as Polytone.
Key features
Corrected biome lookup
Biome data is read in a way that keeps the original foliage colors in distant terrain.
Reconnect-safe colors
Foliage stays colored after leaving and rejoining a server, not only in the first session.
Single-purpose change
The mod touches only the biome lookup used for block tints and adds no new blocks or items.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does DHWhiteFoliageFix need Distant Horizons?
Does it have to be installed on the server?
In the catalog
DHWhiteFoliageFix is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 34,764 mods support Minecraft 1.20.1.
More from JayemCeekay
Similar mods
What the author says
This is a simple mod to modify the way Distant Horizons looks up biomes to pass to the ColorResolver when determining BlockTints. This fixes the issue of biomes losing their colors and foliage in LODs becoming white when leaving and reconnecting to a server when Distant Horizons is used in conjunction with mods such…
Official listing
- Modrinth page
- modrinth.com/mod/dhwhitefoliagefix
- Owner
- JayemCeekay
- Published
- 2025-03-24
- Updated on Modrinth
- 2025-03-24
- Facts verified
- 2026-10-15
