ModsFinder

darkaroundme

by programaholic

darkaroundme replaces vanilla lightmap calculations so that unlit areas can be rendered in absolute darkness, without relying on the brightness setting.

NeoForgeClient required, server optionalMIT License1.21.1

What it does

Standard brightness settings often leave terrain visible at midnight because the game crushes ambient light. The lighting engine of darkaroundme separates ambient skylight from artificial block light, so caves and night-time surfaces stay black no matter what gamma value a player chooses. Torches, lanterns and lava remain at full vanilla brightness, so light sources keep their usual visibility.

The mod is client required and server optional. A player needs it installed to see the effect, while a server can run without it. A server that does run it can generate a configuration that enforces a specific darkness level for every connected client, which stops players from raising their local gamma to bypass the intended difficulty. darkaroundme is released under the MIT License and is not open source. It is published for NeoForge only, with one build for 1.21.1, version 1.0.0, dated 2025-11-21.

Key features

  1. Absolute darkness

    Unlit areas render as pitch-black void instead of the dim terrain that vanilla lighting leaves at night.

  2. Separate light channels

    Skylight and block light are calculated apart, so artificial sources keep their brightness while the sky stays dark.

  3. Gamma-independent darkness

    Caves and nights stay void-black whatever brightness value the player sets in the options menu.

  4. Dynamic belt lanterns

    Lanterns equipped on a belt push back the darkness around the player, which makes light sources part of gameplay rather than decoration.

  5. Enforced darkness levels

    Server owners can set a darkness level that applies to every connected client, keeping the difficulty consistent.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Horror-style exploration

Players who want caves and nights to feel dangerous can rely on the mod to remove the dim visibility of standard lighting.

Difficulty on multiplayer servers

Server owners can prevent clients from brightening the game locally, so the intended challenge applies to everyone.

Who it’s for: Players who want darkness to be a real part of survival, and server owners who want a fixed darkness level for all players. The mod suits worlds where lanterns and torches have a practical role.

Questions

Does darkaroundme need to be installed on the server?

No. Each player installs it; a server may add it but does not have to. A server can run it to enforce a darkness level.

Which loader does darkaroundme support?

Only NeoForge. The latest file is 1.0.0 for 1.21.1, dated 2025-11-21, and no other loader is listed.

Does the mod change how torches and lanterns look?

Light sources keep their full vanilla brightness. The change applies to unlit areas, which become pitch-black instead of dimly visible.

In the catalog

darkaroundme is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

The lighting engine distinguishes between ambient skylight and artificial block light. This ensures that caves and nights remain void-black regardless of your gamma or brightness settings, while torches, lanterns, and lava sources retain their full vanilla brightness and visibility. For the best experience, it is…
programaholic, on the Modrinth page

Official listing

Owner
programaholic
Published
2025-11-21
Updated on Modrinth
2025-11-21
Facts verified
2026-10-15

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