Custom Entity Leveling
by mrqx0195
Custom Entity Leveling lets non-player mobs spawn at different levels, with each level granting its own enhancements, including attribute boosts and status effects.
What it does
Non-player mobs can spawn with a level attached, and every level adds its own set of enhancements. Those enhancements can include attribute boosts and status effects, in the manner of elite monsters. Leveled mobs drop additional loot when they are defeated, so a fight with a higher-level enemy pays off.
The mod ships with no default behavior: spawn chances, level tiers and the enhancements they grant are set through config files. Configuration guidance is kept on the GitHub Wiki. Prickle is required and must be installed alongside the mod. Custom Entity Leveling runs on the server side, so players connecting with a vanilla client need nothing extra unless another mod they use requires it, and the core features work for vanilla clients.
The mod is published for NeoForge on 1.21.1 only, with release 1.1.0 dated 2025-07-25 as the latest file. It was first published on 2025-07-22. The code is released under the MIT License and is open source, so modpacks and servers may include it as long as they follow that license. Developed for NeoForge's 2025 Serverside Summer event.
Key features
Leveled mob spawns
Non-player mobs can spawn with a level, and the chance and range of levels are set in the config files.
Level-based enhancements
Each level grants its own set of enhancements, such as attribute boosts and status effects.
Extra loot from leveled mobs
Defeating a leveled mob yields additional loot on top of the normal drops.
Configurable behavior
Every part of the leveling system is adjusted in the config files, since the mod has no default settings.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who want to tune mob difficulty and loot through configuration files, and modpack authors who need a server-side leveling system for NeoForge 1.21.1.
How it compares
NaturalMobs is a NeoForge mod for 1.21.1 that runs on client and server and is released under the Creative Commons Attribution No Derivatives 4.0 license, so it is not open source. Patcore mob attribute also runs on client and server for NeoForge 1.21.1, under All rights reserved and not open source. Custom Entity Leveling is server-side only and open source under the MIT License, so players can join without installing it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Custom Entity Leveling | NeoForge | 1.21.1 | Server-side only | 2025-07-25 |
| NaturalMobs | NeoForge | 1.21.1 | Client and server | 2026-06-02 |
| Patcore mob attribute | NeoForge | 1.21.1 | Client and server | 2026-07-23 |
Questions
Does Custom Entity Leveling need Prickle?
Do players need to install Custom Entity Leveling?
Where is the configuration explained?
In the catalog
Custom Entity Leveling is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
A highly customizable mod that enables mobs to gain "levels" similar to elite monsters. This mod introduces a "leveling" system to Minecraft: Non-player mobs have a chance to spawn with various "levels," granting them different enhancements—including attribute boosts and status effects. Defeating these leveled mobs…
Official listing
- Modrinth page
- modrinth.com/mod/custom-entity-leveling
- Owner
- mrqx0195
- Published
- 2025-07-22
- Updated on Modrinth
- 2025-07-25
- Facts verified
- 2026-10-15
