Cursed Spawners
by Provismet
Cursed Spawners turns the spawner blocks of the game into hazards that knock players back, heal and speed up nearby mobs, and sometimes turn into mimics when broken.
What it does
The mod changes how spawners behave. Each spawner can randomly select up to seven actions that fire on a periodic timer or in response to events, such as knocking away nearby players, healing hostile mobs, granting them movement speed, summoning vexes or silverfish, or applying blindness and poison. A broken spawner can prevent its own breaking, be consumed in a way that acts like an extra life, or trigger a mimic that keeps spawning other mobs from the original spawner.
Three major features are controlled through gamerules and NBT data, so server owners can tune how dangerous spawners are. Mining speed for spawners is also modified. Builders and datapack makers can use the NBT settings to produce dungeons that rely on these behaviours. The mod requires Fabric API and is published for Fabric and Quilt, covering 12 release versions across 1.21.1 – 1.21.11. It runs on client and server, so both sides need it. The code is not open source; it is under a custom license.
Key features
Periodic and reactive actions
Spawners pick from a pool of effects that fire on a timer or when a player interacts with them.
Spawner mimics
A broken spawner may become a heavily armoured mimic that keeps producing mobs from the original spawner.
Gamerule and NBT control
Effect chance, radius, interval and efficacy are set through gamerules and NBT data on each spawner.
Shrinking floor particles
Three indicated particle effects mark the area where a spawner's actions reach.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Dungeon building
Builders can place spawners with preset NBT to create dungeons that punish careless players.
Server tuning
Server owners adjust gamerules to make spawners harder or easier across a world.
Who it’s for: Adventure map builders, datapack makers and server owners who want spawners to be more dangerous than the vanilla blocks.
How it compares
Craft Spawner is open source under the MIT License and runs for Fabric, Forge, NeoForge and Quilt across 1.16 – 26.3, with the server required and the client optional. Hard Spawners is a Fabric-only mod for 1.21.6 – 1.21.8, server-side only, and not open source. Cursed Spawners covers Fabric and Quilt for 1.21 – 1.21.11, needs both sides, and uses a custom license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Cursed Spawners | Fabric and Quilt | 1.21 – 1.21.11 | Client and server | 2025-12-23 |
| Craft Spawner | Fabric, Forge, NeoForge and Quilt | 1.16 – 26.3 | Server required, client optional | 2026-10-14 |
| Hard Spawners | Fabric | 1.21.6 – 1.21.8 | Server-side only | 2025-07-25 |
Questions
Does Cursed Spawners need Fabric API?
Do players need Cursed Spawners on their client?
Can server owners change how strong the spawners are?
In the catalog
Cursed Spawners is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from Provismet
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What the author says
Spawners will randomly select up to 7 actions that they can perform. These include periodic effects such as knocking away players, and active responses, such as performing actions when broken. Additionally, spawners have the chance to become mimics when broken. The Spawner Mimic is a fast and heavily armoured mob…
Official listing
- Modrinth page
- modrinth.com/mod/cursed-spawners
- Owner
- Provismet
- Published
- 2024-08-13
- Updated on Modrinth
- 2025-12-23
- Facts verified
- 2026-10-15
