Creative Weapon Doesn't Mine
by edna_mode
Creative Weapon Doesn't Mine lets a tag make certain weapons behave as if they cannot break blocks in Creative mode.
What it does
The mod adds an item tag that marks weapons so they do not break blocks while the player is in Creative mode, matching how such weapons already behave in Survival. Modpack creators can use the tag to control which items follow this rule. It is built for NeoForge on 1.21.1 and runs on client and server, so both the server and every player need it. Files are published for NeoForge only, at version 1.0.0 for 1.21.1, released under All rights reserved and not open source.
Key features
Item tag for block breaking
A tag lists the items that should not break blocks in Creative mode, so the rule can be applied to chosen weapons.
Creative-mode block behavior
Tagged weapons act as if they cannot break blocks when the player is in Creative mode, which keeps them from altering the world.
Tag-driven control
Pack authors can edit the item tag data, so the set of affected items changes without code changes.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Creative Weapon Doesn't Mine need NeoForge?
Does the server need the mod?
In the catalog
Creative Weapon Doesn't Mine is one of 8,016 Management mods on ModsFinder, and one of 2,689 Management mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Adds an item tag that mimics the behavior of certain weapons not breaking blocks while you are in creative mode. For instance, swords. This could be useful for modpack creators.
Official listing
- Modrinth page
- modrinth.com/mod/creative_weapon_doesnt_mine
- Owner
- edna_mode
- Published
- 2026-05-22
- Updated on Modrinth
- 2026-05-22
- Facts verified
- 2026-10-15
