Create Radars Multiplayer Compatibility Patch
by twizzler420
Create Radars Multiplayer Compatibility Patch fixes a client-side crash that Create Radars causes when the mod is installed on a client connected to a multiplayer server.
What it does
The patch targets a crash that appears only on the client side when a player connects to a multiplayer server while Create: Radars is installed. It is required alongside Create: Radars, which it depends on. Files are published for NeoForge only, for the single game version 1.21.1, and the environment is client-side only, so servers do not need it. The license is All rights reserved, so the code is not open source.
Key features
Client crash fix
Stops a client-side crash that Create: Radars triggers when the client joins a multiplayer server.
Radar behavior on join
Keeps Create: Radars radars running on the client after the player connects to a multiplayer server.
Crash-free connection
Lets a player connect to a multiplayer server with Create: Radars installed without the client closing.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Create Radars Multiplayer Compatibility Patch need Create: Radars?
Does the server need this patch?
In the catalog
Create Radars Multiplayer Compatibility Patch is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Resolves a client-side crash-to-desktop caused when client-side code in Create Radars tries to ping flying mounts of other players in multiplayer servers. This is a mixin to tweak Create Radars so that it doesn't run monitorPlayerHovering for other players, only for the local player, and is only required on the…
Official listing
- Owner
- twizzler420
- Published
- 2026-07-13
- Updated on Modrinth
- 2026-07-13
- Facts verified
- 2026-10-15
