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Create: Networking

by ordovicium

Create: Networking adds kinetic network protection, provider and customer power contracts, and a physical banking and market layer to the Create mod for NeoForge 1.21.1.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Create: Networking is an unofficial addon for Create that controls how Stress Units move between parts of a kinetic network. Contract Anchors mark supply boundaries between sections, Network Limiters set direction and available capacity, and Compact Fuses isolate a faulty branch before it affects the wider network. Different fuse materials give different protection characteristics, and visual feedback shows the state of each connection.

The addon also includes an economic layer built around Network Credits. Banks, ATMs, Trade Terminals with persistent orders and physical package delivery rely on real items rather than virtual shops, and the markets are backed by warehouse stock. Create: Networking requires Create, is published for NeoForge only, and runs on client and server, so the server and every player need it. Its files cover 1.21.1 alone, and the latest build is the beta release published on 2026-08-29.

Key features

  1. Contract Anchors

    Anchors define the input and output directions between sections and reserve capacity for connected systems.

  2. Network Limiters

    Limiters are configured and inspected for direction and available capacity, controlling how much power crosses each boundary.

  3. Compact Fuses

    Fuses cut off a local branch when it overloads, and their materials vary in how strongly they protect it.

  4. Monitored transfers

    Stress passing between provider and customer connections is tracked, and overloads or invalid layouts trigger a reaction.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.1.7b-beta
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Use cases

Who it’s for: Server owners running multiplayer Create worlds with shared power grids or trade economies, and players building large Create networks that need managed infrastructure.

Questions

Does Create: Networking require Create?

Yes. Create is a required dependency, and the addon is built as an extension of its kinetic network.

Does the server need Create: Networking?

Yes. Servers that run it need every player to install it too.

Which Minecraft versions does Create: Networking support?

Its files cover Minecraft 1.21.1 only, and the mod is published for NeoForge.

In the catalog

Create: Networking is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Create: Networking is an unofficial Create addon for building controlled kinetic power networks, multiplayer banking systems, physical markets and automated economic infrastructure. It expands Create with network protection, provider/customer power contracts, configurable banks, ATMs, physical currency, real…
ordovicium, on the Modrinth page

Official listing

Owner
ordovicium
Published
2026-07-08
Updated on Modrinth
2026-08-29
Facts verified
2026-10-15

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