Create: Networking
by ordovicium
Create: Networking adds kinetic network protection, provider and customer power contracts, and a physical banking and market layer to the Create mod for NeoForge 1.21.1.
What it does
Create: Networking is an unofficial addon for Create that controls how Stress Units move between parts of a kinetic network. Contract Anchors mark supply boundaries between sections, Network Limiters set direction and available capacity, and Compact Fuses isolate a faulty branch before it affects the wider network. Different fuse materials give different protection characteristics, and visual feedback shows the state of each connection.
The addon also includes an economic layer built around Network Credits. Banks, ATMs, Trade Terminals with persistent orders and physical package delivery rely on real items rather than virtual shops, and the markets are backed by warehouse stock. Create: Networking requires Create, is published for NeoForge only, and runs on client and server, so the server and every player need it. Its files cover 1.21.1 alone, and the latest build is the beta release published on 2026-08-29.
Key features
Contract Anchors
Anchors define the input and output directions between sections and reserve capacity for connected systems.
Network Limiters
Limiters are configured and inspected for direction and available capacity, controlling how much power crosses each boundary.
Compact Fuses
Fuses cut off a local branch when it overloads, and their materials vary in how strongly they protect it.
Monitored transfers
Stress passing between provider and customer connections is tracked, and overloads or invalid layouts trigger a reaction.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners running multiplayer Create worlds with shared power grids or trade economies, and players building large Create networks that need managed infrastructure.
Questions
Does Create: Networking require Create?
Does the server need Create: Networking?
Which Minecraft versions does Create: Networking support?
In the catalog
Create: Networking is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Create: Networking is an unofficial Create addon for building controlled kinetic power networks, multiplayer banking systems, physical markets and automated economic infrastructure. It expands Create with network protection, provider/customer power contracts, configurable banks, ATMs, physical currency, real…
Official listing
- Modrinth page
- modrinth.com/mod/create-networking
- Owner
- ordovicium
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-08-29
- Facts verified
- 2026-10-15
