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CravenCraft's Bloody Bits

by CravenCraft

With CravenCraft's Bloody Bits, struck entities spray semi-realistic blood particles that spatter onto nearby surfaces and drip from ceilings.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.18.2 – 1.21.1

What it does

When an entity takes damage, the mod emits blood spray particles whose count and speed scale with the attack's damage. The particles land on almost any surface, whatever its shape. Spatters on a ceiling drip again at random intervals. Certain damage types, arrows by default, produce a blood mist instead, and a killing blow dealt with a blood mist damage type doubles the mist's size. The mist size is configurable.

The mod is built on the Forge and NeoForge loaders and is open source under the MIT License. Installation covers the server and each player's game. Files cover 1.18.2, 1.19.2 and 1.20.1 – 1.21.1, with 2.1.0-1.21.1 as the latest NeoForge file and 2.1.0-1.20.1 as the latest Forge file, both dated 2026-08-28. The project was first published on 2024-10-18.

Settings live in NeoForge's in-game config menu, so the config directory does not need to be opened by hand. The client config sets values such as the blood spatter lifetime and sound volume. The common config holds a blacklist of damage sources that never cause bleeding. Fire and starvation are already excluded, and server owners can add more. Blood colors are defined per entity type in a datapack that overrides the mod's default one.

Key features

  1. Particle-based spatter

    Blood sprays and spatters are particles rather than entities, which keeps the spatter effect light on the game.

  2. Damage-scaled sprays

    The number and velocity of blood particles depend on the damage of each attack.

  3. Blood mist

    Selected damage types produce a configurable mist, doubled in size when they land a killing blow.

  4. Ceiling drips

    Spatters on a ceiling drip at random intervals.

  5. Blacklist and blood colors

    A common config list filters damage sources, and datapack entries set the blood color for each entity type.

Compatibility

Latest build for each game version and loader.

1.21.x1 of 1 version with builds
1.21.1Not available2.1.0-1.21.1
1.20.x6 of 6 versions with builds
1.20.61.3.4-1.20.1Not available
1.20.51.3.4-1.20.1Not available
1.20.41.3.4-1.20.1Not available
1.20.31.3.4-1.20.1Not available
1.20.21.3.4-1.20.1Not available
1.20.12.1.0-1.20.1Not available
1.19.x1 of 1 version with builds
1.19.21.2.1-1.19.2Not available
1.18.x1 of 1 version with builds
1.18.21.2.1-1.18.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does the server need Bloody Bits?

Yes. Every player and the server need a copy of the mod.

Which loader should a player choose?

Forge and NeoForge are both supported. The newest files are published for 1.21.1 on NeoForge and for 1.20.1 on Forge.

How does a server owner change the blood color?

Add a datapack that overrides the mod's default one. Its blood colors folder holds JSON files that pair an entity tag with a hex color.

In the catalog

CravenCraft's Bloody Bits is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

The mod should be way less prone to crashing errors now as particles are less troublesome to work with compared to entities (the old blood sprays), but there still may be some kinks to work out in the new version. If you encounter any issues, feel free to open up a bug report. When an entity is attacked, it will…
CravenCraft, on the Modrinth page

Official listing

Owner
CravenCraft
Published
2024-10-18
Updated on Modrinth
2026-08-28
Facts verified
2026-10-15

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