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Cogwheel

by Kimacchi

Cogwheel is a NeoForge optimization mod for designing factory automation pipelines inside the game, with a visual graph editor that shows Create stress and throughput.

NeoForgeClient-side onlyMIT LicenseOpen source1.21.1

What it does

Cogwheel gives players an in-game factory designer. A visual graph editor lets them place recipes as nodes on a canvas, link their outputs and inputs, and watch how the factory would run before anything is built in the world. Each factory can be shaped as a whole, which helps when planning long automation chains rather than single machines.

Create recipes are recognized directly. Cogwheel reads the stress-impact tables for Create recipe types, so every node reports its stress unit draw at a configured RPM, and the factory warns when the kinetic budget cannot keep up. Just Enough Items (JEI) is required, and Create is optional, but without Create the stress math has no recipes to work from. The mod runs on the client only, and it is released under the MIT License and is open source.

Key features

  1. Visual graph editor

    Recipes are dragged onto a canvas and linked by ports, so a factory's flow can be checked as a graph.

  2. Stress and RPM tracking

    Each Create recipe node adds its stress unit draw at a configured RPM, and a sum shows the factory's total load.

  3. Clusters and sequenced assembly

    Selections group into clusters that can be edited in place, and sequenced assembly recipes unfold into locked steps.

  4. Loop nodes

    A loop node runs the recipes it contains a set number of times, which gates a chain without extra wiring.

Compatibility

Latest build for each game version and loader.

1.21.10.5.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Just Enough Items (JEI)View Items and Recipes
Required

Optional 1

CreateAesthetic Technology that empowers the Player
Optional

Use cases

Planning before building

A player can test a layout on the canvas and see the stress load before spending resources on machines.

Modpack planning

Factory designs can be saved per factory and shared as separate files, which suits a planning notebook next to a modpack's recipes.

Who it’s for: Players who build Create factories on NeoForge 1.21.1 and want to check throughput before placing machines. Players who only use the mod for planning do not need the server to run it.

Questions

Does Cogwheel need Create to work?

Create is optional. Cogwheel reads Create's recipe types for the stress math, so without Create the stress calculation has no recipes to use.

Does Cogwheel have to be installed on the server?

No. Players add it to their own game, and a server needs no copy.

Where are the factories saved?

Each factory is stored in its own JSON file under cogwheel/factories, and the factories can be switched from the left panel.

In the catalog

Cogwheel is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Cogwheel is an in-game factory designer built on the same wavelength as Satisfactory's blueprint tool. Press a single key, and instead of throwing recipes into a wiki, you wire them up on a canvas — Cogwheel does the throughput math, tracks Create's stress for you, and warns when your kinetic budget can't keep up. It…
Kimacchi, on the Modrinth page

Official listing

Owner
Kimacchi
Published
2026-05-24
Updated on Modrinth
2026-05-24
Facts verified
2026-10-15

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