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Cobblemon Wild Spawn

by Barto

Cobblemon Wild Spawn changes how wild Pokémon appear in Cobblemon, so that walking through grass or swimming through water starts encounters that feel closer to the classic games.

FabricNeoForgeClient and serverAll rights reserved1.21.1

What it does

Wild encounters follow the area a player is in. Walking through grass or moving through water can start a battle, and the Pokémon chosen come from Cobblemon's own spawn data for that biome, time and rarity. An encounter begins with the Pokémon already on the field, so the player does not have to wait for a separate battle start. Party levels shape the level of the wild Pokémon that appear.

Repels and Lures give players more say over which encounters happen. A Repel stops encounters while the player explores, and using another Repel while one is active extends its time. Lures raise shiny odds and change which species are more likely, and a Type Lure focuses the hunt on one of the eighteen types. Using a Lure while a Repel is active replaces the Repel. A placeable Repel Incense protects a configurable area around a home base, farm or house, with a default radius of 24 blocks that server owners can change through repelIncenseRadius.

Installation requires Architectury API, Cobblemon and Fabric API on Fabric, and Architectury API and Cobblemon on NeoForge. Every player and the server need a copy of the mod. Builds exist for 1.21.1 on Fabric and NeoForge; the latest file is 2.1.0+cobblemon1.8.0, published on 2026-10-07. The code is not open source; it is released under All rights reserved.

Key features

  1. Grass and water encounters

    Walking through grass or moving through water starts wild battles, in line with the original games.

  2. Biome-based spawns

    Pokémon are chosen from Cobblemon's spawn data using the area's biome, conditions and rarity.

  3. Repels and Repel Incense

    Repels pause encounters while travelling, and a placeable Repel Incense keeps a home area free of wild battles.

  4. Lures and shiny odds

    Lures raise shiny chances and steer encounters toward chosen species, including Type Lures for one type.

Compatibility

Latest build for each game version and loader.

1.21.12.1.0+cobblemon1.8.02.1.0+cobblemon1.8.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

CobblemonA Pokémon mod for Fabric and NeoForge
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

How it compares

Full comparison

Cobblemon: Max Repel adds a stronger Repel on Fabric and NeoForge for 1.21.1, under a Creative Commons Attribution Non Commercial No Derivatives 4.0 license, so it is not open source. Cobblemon Repel NeoReforged is a NeoForge-only Repel for 1.21.1 that is open source under the Apache License 2.0 and also runs client and server.

ModLoadersGame versionsEnvironmentUpdated
Cobblemon Wild SpawnFabric and NeoForge1.21.1Client and server2026-10-07
Cobblemon: Max RepelFabric and NeoForge1.21.1Client and server2025-12-04
Cobblemon Repel NeoReforgedNeoForge1.21.1Client and server2025-10-13

Questions

Does Cobblemon Wild Spawn require Cobblemon?

Yes. Cobblemon, Architectury API and Fabric API are required dependencies, and Fabric API is needed only on Fabric.

Does the server need Cobblemon Wild Spawn?

Yes. A server running it needs every connecting player to have it too.

Which versions does Cobblemon Wild Spawn support?

Builds are published for 1.21.1 only, on both Fabric and NeoForge.

More from Barto

All projects

What the author says

Cobblemon Grass Spawn makes wild encounters feel closer to the classic Pokemon games. Walk through grass, move through water, and you may suddenly run into a wild Pokemon. The Pokemon is chosen using Cobblemon's own spawn data, so the area, biome, conditions, and rarity still matter. When an encounter happens, the…
Barto, on the Modrinth page

Official listing

Owner
Barto
Published
2026-01-22
Updated on Modrinth
2026-10-07
Facts verified
2026-10-15