Cobblemon Wild Spawn
by Barto
Cobblemon Wild Spawn changes how wild Pokémon appear in Cobblemon, so that walking through grass or swimming through water starts encounters that feel closer to the classic games.
What it does
Wild encounters follow the area a player is in. Walking through grass or moving through water can start a battle, and the Pokémon chosen come from Cobblemon's own spawn data for that biome, time and rarity. An encounter begins with the Pokémon already on the field, so the player does not have to wait for a separate battle start. Party levels shape the level of the wild Pokémon that appear.
Repels and Lures give players more say over which encounters happen. A Repel stops encounters while the player explores, and using another Repel while one is active extends its time. Lures raise shiny odds and change which species are more likely, and a Type Lure focuses the hunt on one of the eighteen types. Using a Lure while a Repel is active replaces the Repel. A placeable Repel Incense protects a configurable area around a home base, farm or house, with a default radius of 24 blocks that server owners can change through repelIncenseRadius.
Installation requires Architectury API, Cobblemon and Fabric API on Fabric, and Architectury API and Cobblemon on NeoForge. Every player and the server need a copy of the mod. Builds exist for 1.21.1 on Fabric and NeoForge; the latest file is 2.1.0+cobblemon1.8.0, published on 2026-10-07. The code is not open source; it is released under All rights reserved.
Key features
Grass and water encounters
Walking through grass or moving through water starts wild battles, in line with the original games.
Biome-based spawns
Pokémon are chosen from Cobblemon's spawn data using the area's biome, conditions and rarity.
Repels and Repel Incense
Repels pause encounters while travelling, and a placeable Repel Incense keeps a home area free of wild battles.
Lures and shiny odds
Lures raise shiny chances and steer encounters toward chosen species, including Type Lures for one type.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
How it compares
Cobblemon: Max Repel adds a stronger Repel on Fabric and NeoForge for 1.21.1, under a Creative Commons Attribution Non Commercial No Derivatives 4.0 license, so it is not open source. Cobblemon Repel NeoReforged is a NeoForge-only Repel for 1.21.1 that is open source under the Apache License 2.0 and also runs client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Cobblemon Wild Spawn | Fabric and NeoForge | 1.21.1 | Client and server | 2026-10-07 |
| Cobblemon: Max Repel | Fabric and NeoForge | 1.21.1 | Client and server | 2025-12-04 |
| Cobblemon Repel NeoReforged | NeoForge | 1.21.1 | Client and server | 2025-10-13 |
Questions
Does Cobblemon Wild Spawn require Cobblemon?
Does the server need Cobblemon Wild Spawn?
Which versions does Cobblemon Wild Spawn support?
More from Barto
What the author says
Cobblemon Grass Spawn makes wild encounters feel closer to the classic Pokemon games. Walk through grass, move through water, and you may suddenly run into a wild Pokemon. The Pokemon is chosen using Cobblemon's own spawn data, so the area, biome, conditions, and rarity still matter. When an encounter happens, the…
Official listing
- Modrinth page
- modrinth.com/mod/cobblemon-wild-spawn
- Owner
- Barto
- Published
- 2026-01-22
- Updated on Modrinth
- 2026-10-07
- Facts verified
- 2026-10-15
