ModsFinder

BountyLoss

by FrostyDaan

BountyLoss ties a player's hearts to combat outcomes on a Fabric server, so each fight carries a real cost.

FabricClient and serverAll rights reserved1.21.11

What it does

Every player starts with a set number of hearts. Hearts are gained and lost through gameplay actions, and a player who runs out of hearts is banned from the server until someone revives them. Physical Heart items can be taken out of the heart pool, and a fresh Heart item is crafted from four Trial Keys, four Diamond Blocks and one Enchanted Golden Apple.

Players are assigned random bounty targets. Eliminating the target within the time limit completes the bounty and changes the player's heart count, which makes the outcome of each fight matter. The mod is built around risk and reward in combat and is progression-based. It is published for Fabric only, for 1.21.11, and is not open source; it is released under All rights reserved. Both the server and every player need it, so clients and the server must run the same build.

Key features

  1. Heart system

    A server-wide heart count tracks each player, and the count rises or falls with gameplay results.

  2. Random bounty targets

    Each player receives a random target to eliminate within a set time limit.

  3. Physical Heart items

    Hearts can be withdrawn as items and held, traded or used to restore a player's count.

  4. Crafted Heart items

    New Heart items are crafted from Trial Keys, Diamond Blocks and an Enchanted Golden Apple.

Compatibility

Latest build for each game version and loader.

1.21.114.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Risk-focused survival servers

Server owners can run fights where a loss has lasting consequences, since a player who runs out of hearts loses access until revived.

Who it’s for: Server owners who want combat to carry a lasting cost, and players who take part in bounty-based PvP on a Fabric server.

How it compares

Full comparison

Bounty Hunt is server-side only, runs on Fabric for 1.20.1 – 1.21.6 and is not open source. Lifesteal is also server-side only, covers 1.21 – 1.21.11 on Fabric and is not open source. Both differ from BountyLoss because only the server needs them, while BountyLoss must be installed on the client as well.

ModLoadersGame versionsEnvironmentUpdated
BountyLossFabric1.21.11Client and server2026-08-10
Bounty HuntFabric1.20.1 – 1.21.6Server-side only2025-05-28
LifestealFabric1.21 – 1.21.11Server-side only2026-08-03

Questions

Does BountyLoss need to be installed on clients?

Yes. Every player and the server need a copy of the mod.

Which Minecraft version does BountyLoss support?

The latest Fabric file, 4.0.1, targets 1.21.11 only, and was published on 2026-08-10.

How can a banned player return to the server?

A player who runs out of hearts stays banned until revived, and the revive step is set by the server.

In the catalog

BountyLoss is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

Copyright © 2026 FrostyDaan. All Rights Reserved. You may not copy, redistribute, reupload, modify, or create derivative versions of this mod without explicit permission from FrostyDaan.
FrostyDaan, on the Modrinth page

Official listing

Owner
FrostyDaan
Published
2026-07-04
Updated on Modrinth
2026-08-10
Facts verified
2026-10-15

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