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Biome Ore Richness

by balbec

Biome Ore Richness changes how ores generate, so the ores a world holds depend on the biome a player digs into.

NeoForgeClient and serverMIT License1.21.1

What it does

Biome Ore Richness is a NeoForge mod for 1.21.1 that alters world generation. Ore veins become richer in some biomes, and the mod can remove vanilla ores from biomes where they are not wanted, so a biome's mineral mix reflects its character. Ore caves can be made more certain to appear depending on the biome they sit in.

The mod is built to work with other mods that change world generation. It reads game tags, so biome and ore settings can be adjusted to suit a pack without editing code. It runs on the client and the server, so the server and every player need it. The code is under the MIT License, but the project is not open source, and the latest NeoForge file, 1.4.0, was published on 2026-06-21.

Key features

  1. Richer ore veins

    Selected biomes generate ore veins with more ore, so mining in those regions yields more material.

  2. Biome-based ore caves

    Ore caves appear more reliably depending on the biome, giving each region a predictable mineral profile.

  3. Vanilla ore removal

    The mod can remove vanilla ores from specific biomes, so those biomes stop producing them.

  4. Tag-driven configuration

    World generation changes follow game tags, which lets other mods and modpacks adjust which biomes receive which ores.

Compatibility

Latest build for each game version and loader.

1.21.11.4.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Modpack economies

Pack authors can tie resource scarcity to biome, so players must travel to find particular materials.

Custom world generation

Servers that already change terrain can add ore behavior that follows their own biome layout.

Who it’s for: Pack builders and server owners on NeoForge 1.21.1 who want ore distribution to vary by biome rather than follow vanilla rules.

How it compares

Full comparison

Ore Sources is also a NeoForge option for 1.21.1, and it is open source under the MIT License. Both sides need it, so players and the server must install it together. Rich Ore Vein targets Fabric and NeoForge across 26.1.2 – 26.3, and it is not open source. Only the server needs it; players can join without installing it. Biome Ore Richness covers only NeoForge 1.21.1 and is not open source.

ModLoadersGame versionsEnvironmentUpdated
Biome Ore RichnessNeoForge1.21.1Client and server2026-06-21
Ore SourcesNeoForge1.21.1Client and server2026-08-20
Rich Ore VeinFabric and NeoForge26.1.2 – 26.3Server required, client optional2026-09-28

Questions

Which loader does Biome Ore Richness support?

It is published for NeoForge only, with a single game version, 1.21.1. Fabric and Forge files are not part of this release.

Does the server need Biome Ore Richness?

Yes. Installation covers the server and each player's game.

Can other mods change the ore settings?

Yes. Biome Ore Richness uses game tags for world generation, so other mods and datapacks can adjust which biomes receive which ores.

In the catalog

Biome Ore Richness is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This mod adds rich ore veins to biomes, but does not remove vanilla ores.
balbec, on the Modrinth page

Official listing

Owner
balbec
Published
2026-06-15
Updated on Modrinth
2026-06-21
Facts verified
2026-10-15

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