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Biome Kingdom

by kushaldeep9560

Biome Kingdom adds two new biomes that generate naturally in the Forge world, placed by temperature next to existing biomes.

ForgeServer required, client optionalMIT License1.20.1

What it does

Two new biomes spawn naturally in the world, depending on the terrain around them. Hot biomes with high temperature appear near deserts and savannas, while biomes with colder temperatures appear beside taiga and snowy plains, so the new terrain follows the climate already in place. Only the server needs the mod; players may add it, but joining without it is fine. Released under the MIT License (not open source), for 1.20.1 only.

Key features

  1. Two new biomes

    The mod adds two biomes that generate naturally when a new world is created.

  2. Temperature-based placement

    Hot biomes spawn near desert and savanna, while cold biomes spawn near taiga and snowy plains.

  3. Tropical rainforest

    One of the added biomes is a tropical rainforest, placed in the hot climate zones of the world.

Compatibility

Latest build for each game version and loader.

1.20.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Biome Kingdom require anything else?

No required dependency is listed for Forge. The server must run the mod.

In the catalog

Biome Kingdom is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Biome Kingdom is an mod that adds 2 new biomes into your game that each spawn naturally into your world depending on their stats some biomes with an high temperature will spawn near to biomes like desert or savannah and biomes with colder temperatures will spawn near colder biomes like taiga or snowy plains. Tropical…
kushaldeep9560, on the Modrinth page

Official listing

Owner
kushaldeep9560
Published
2026-08-26
Updated on Modrinth
2026-10-11
Facts verified
2026-10-15

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