ModsFinder

ArtVK

by artdeell

ArtVK replaces the Vulkan rendering backend of Minecraft's Blaze3D renderer with one based on Vulkan 1.0, aimed at older and mobile graphics hardware.

FabricClient-side onlyCustom license26.2

What it does

The mod targets players whose graphics hardware struggles with the stock Vulkan backend. Its Blaze3D backend is built on Vulkan 1.0, which older mobile devices support. On Intel Tiger Lake integrated graphics, the author reports performance close to the stock Vulkan backend. The mod is listed as compatible with Adreno 5xx and newer Mali GPUs, and graphics issues on PowerVR chips are noted as a known concern.

The renderer trades some resources for stability. Memory use runs higher than the stock Vulkan backend, because the game allocates descriptor sets frequently. Render distance is limited to 8 chunks, since the descriptor set allocator is not yet mature enough to handle larger distances. The mod works alongside Sodium and Distant Horizons. It is available for Fabric only, for 26.2, and runs on the client alone, so servers need nothing installed. Its files are published under a custom license, and the source code is public.

Key features

  1. Vulkan 1.0 backend

    Replaces the Blaze3D Vulkan path with a renderer built on Vulkan 1.0 for older GPUs.

  2. Integrated graphics performance

    On Intel Tiger Lake integrated graphics, the author measured frame rates that land near those of the stock Vulkan backend.

  3. Sodium and Distant Horizons

    Listed as compatible with Sodium and Distant Horizons, so those mods can be used together.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.20.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Older mobile hardware

Players on older phones or tablets can use a renderer that relies on the older Vulkan 1.0 feature set.

Who it’s for: The mod suits players with integrated or older mobile graphics who want a Vulkan renderer. Players with recent discrete GPUs and high render distances may find the 8-chunk limit restrictive.

How it compares

Full comparison

VulkanCompat is open source under the CC0 1.0 Universal license, runs on the client only and is published for Fabric for 26.2 – 26.3. Meshelium is open source under the GNU Lesser General Public License v3.0 only, client-side only, and is published for Fabric and NeoForge for 26.2 – 26.3. Prefer OpenGL is not open source, covers Fabric, Forge and Quilt for 26.2 – 26.3, and uses All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
ArtVKFabric26.2Client-side only2026-08-02
VulkanCompatFabric26.2 – 26.3Client-side only2026-09-16
MesheliumFabric and NeoForge26.2 – 26.3Client-side only2026-09-25
Prefer OpenGLFabric, Forge and Quilt26.2 – 26.3Client-side only2026-04-25

Questions

Does ArtVK need Fabric API?

No required dependency is listed for Fabric.

Does the server need ArtVK installed?

No. Servers do not need it; each player installs it for their own game.

Why is the render distance capped at 8 chunks?

The author says the descriptor set allocator is not yet mature enough to support larger render distances.

Which game versions does ArtVK support?

Files are published for 26.2 only, with 0.1.0 as the latest Fabric file.

In the catalog

ArtVK is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.

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Official listing

Owner
artdeell
Published
2026-07-27
Updated on Modrinth
2026-08-02
Facts verified
2026-10-15

Tags