Archaeology Ruins
Archaeology Ruins adds procedurally generated ruin structures to the world, with new secret rooms and passageways alongside altered versions of vanilla ruins.
What it does
The mod adds more dungeon-style ruins to existing world generation. Most of the new structures contain suspicious sand or suspicious gravel, so players brush and excavate them the way they would vanilla archaeology sites. Some are new ruined versions of vanilla structures such as ocean monuments, desert pyramids and jungle pyramids, while others have no vanilla counterpart.
Ruins are assembled from pieces, so the mod reports more than 5000 distinct combinations. The mod also brings new items, blocks, textures and mobs. Installation requires nothing beyond the loader itself, and the environment is client and server, so the server and every player need the mod. Files are published for Forge and NeoForge, targeting 1.20.1 and 1.21.1, under the MIT License, and the project is not open source.
Key features
Procedural ruin generation
Ruins are built from procedurally generated pieces, so each one differs from the next across a world.
Suspicious sand and gravel
Most new structures hold suspicious sand or suspicious gravel that players excavate to find loot.
Altered vanilla structures
Ocean monuments, desert pyramids and jungle pyramids gain ruined variants, and some vanilla structures are changed in form.
Secret rooms and passageways
Additional ruin sections include hidden rooms and passageways for explorers to discover.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Exploring new ruins
Players who want more places to dig can find ruins in new areas and in familiar biomes.
Modpacks
The mod is suited to modpacks that add world structures alongside other generation mods.
Who it’s for: Players who want more excavation sites in their worlds, and server owners and modpack builders who need structure content that runs on Forge or NeoForge.
How it compares
Archaeology Ruins targets Forge and NeoForge only, for 1.20.1 and 1.21.1. Desert Ruins also runs on Fabric, spans 1.20.1 – 1.21.11, and needs client and server, while staying under All rights reserved. Tryzz's Better Ruins is server required with optional client, runs on Fabric and NeoForge across 1.21.1 – 26.1.2, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Archaeology Ruins | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-05-09 |
| Desert Ruins | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-02-11 |
| Tryzz's Better Ruins | Fabric and NeoForge | 1.21.1 – 26.1.2 | Server required, client optional | 2026-06-04 |
Questions
Which loaders does Archaeology Ruins support?
Does Archaeology Ruins need to be installed on both sides?
Are the vanilla ruins replaced?
In the catalog
Archaeology Ruins is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Over 5000 different unique structure combinations possible in this mod with procedurally generated ruins! This mod adds new structures into your world which include suspicious sand and suspicious gravel.
Official listing
- Modrinth page
- modrinth.com/mod/archaeology-ruins
- Owner
- mooredesign13_63897
- Published
- 2025-05-09
- Updated on Modrinth
- 2025-05-09
- Facts verified
- 2026-10-15
