ModsFinder

Archaeology Ruins

by mooredesign13_63897

Archaeology Ruins adds procedurally generated ruin structures to the world, with new secret rooms and passageways alongside altered versions of vanilla ruins.

ForgeNeoForgeClient and serverMIT License1.20.1 – 1.21.1

What it does

The mod adds more dungeon-style ruins to existing world generation. Most of the new structures contain suspicious sand or suspicious gravel, so players brush and excavate them the way they would vanilla archaeology sites. Some are new ruined versions of vanilla structures such as ocean monuments, desert pyramids and jungle pyramids, while others have no vanilla counterpart.

Ruins are assembled from pieces, so the mod reports more than 5000 distinct combinations. The mod also brings new items, blocks, textures and mobs. Installation requires nothing beyond the loader itself, and the environment is client and server, so the server and every player need the mod. Files are published for Forge and NeoForge, targeting 1.20.1 and 1.21.1, under the MIT License, and the project is not open source.

Key features

  1. Procedural ruin generation

    Ruins are built from procedurally generated pieces, so each one differs from the next across a world.

  2. Suspicious sand and gravel

    Most new structures hold suspicious sand or suspicious gravel that players excavate to find loot.

  3. Altered vanilla structures

    Ocean monuments, desert pyramids and jungle pyramids gain ruined variants, and some vanilla structures are changed in form.

  4. Secret rooms and passageways

    Additional ruin sections include hidden rooms and passageways for explorers to discover.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.0
1.20.11.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Exploring new ruins

Players who want more places to dig can find ruins in new areas and in familiar biomes.

Modpacks

The mod is suited to modpacks that add world structures alongside other generation mods.

Who it’s for: Players who want more excavation sites in their worlds, and server owners and modpack builders who need structure content that runs on Forge or NeoForge.

How it compares

Full comparison

Archaeology Ruins targets Forge and NeoForge only, for 1.20.1 and 1.21.1. Desert Ruins also runs on Fabric, spans 1.20.1 – 1.21.11, and needs client and server, while staying under All rights reserved. Tryzz's Better Ruins is server required with optional client, runs on Fabric and NeoForge across 1.21.1 – 26.1.2, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
Archaeology RuinsForge and NeoForge1.20.1 – 1.21.1Client and server2025-05-09
Desert RuinsFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-02-11
Tryzz's Better RuinsFabric and NeoForge1.21.1 – 26.1.2Server required, client optional2026-06-04

Questions

Which loaders does Archaeology Ruins support?

Forge and NeoForge. Forge files target 1.20.1 and NeoForge files target 1.21.1, with 1.0.0 as the latest file on both.

Does Archaeology Ruins need to be installed on both sides?

Yes. The server and every player need the mod installed.

Are the vanilla ruins replaced?

Some vanilla structures are altered, including ocean monuments and desert and jungle pyramids, and new ruined versions are added beside them.

In the catalog

Archaeology Ruins is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Over 5000 different unique structure combinations possible in this mod with procedurally generated ruins! This mod adds new structures into your world which include suspicious sand and suspicious gravel.
mooredesign13_63897, on the Modrinth page

Official listing

Owner
mooredesign13_63897
Published
2025-05-09
Updated on Modrinth
2025-05-09
Facts verified
2026-10-15

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