ModsFinder

Ancient Portal Fast Travel

by Depixelation

With Ancient Portal Fast Travel, an ancient city portal can link to other ancient cities over arbitrary distances once the destination has been visited.

FabricForgeClient and serverCC0 1.0 UniversalOpen source1.20.1

What it does

The mod turns the portal found in the center of an Ancient City, a structure that is otherwise unused, into a fast-travel portal. Once a player has visited another city, the portal can connect to that city, letting players cross the world without walking. The mod aims to give a practical way to travel long distances in the late game, and it gives stronghold and ancient city locations a reason to matter when players plan a base.

Linking is done with Echo Keys, which are crafted from 9 Echo Shards. Right-clicking a reinforced deepslate portal frame links it to the nearest city. Using a linked key on a portal tries to open it toward the linked city. Activating a portal costs 7 experience levels, enough to survive the trip, and the mod has distinct mechanics, custom sound design and visual effects. Echo Keys are only available through loot generation commands, since they do not appear in the creative inventory. The mod is open source, released under the CC0 1.0 Universal license, and its source code is public. Fabric API, Forgified Fabric API and Sinytra Connector are required.

Key features

  1. Ancient city portals

    The unused portal in an Ancient City becomes a fast-travel point that links to other cities already visited.

  2. Echo Keys

    Keys crafted from 9 Echo Shards are used to link a city portal and to open a portal toward its linked city.

  3. Experience cost

    Activating a portal costs 7 experience levels, a cost the mod sets for the journey between cities.

  4. Sound and visual design

    Portals use custom sound and graphics, including a beeping cue that can be heard only near the city.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.10.1.40.1.4-Sinytra
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Deep Dark Nether Portal is a Forge mod for 1.19.2 – 1.20.1 that runs on client and server, under All rights reserved and not open source. Instant Nether Travel is server-side only, Forge only, covers 1.20 – 1.20.2 and is not open source. Mentalitys MR Portal is a Fabric mod for 1.20.1 that runs on client and server, released under the CC0 1.0 Universal license and open source.

ModLoadersGame versionsEnvironmentUpdated
Ancient Portal Fast TravelFabric and Forge1.20.1Client and server2024-12-24
Deep Dark Nether PortalForge1.19.2 – 1.20.1Client and server2025-09-09
Instant Nether TravelForge1.20 – 1.20.2Server-side only2023-10-21

Questions

Does Ancient Portal Fast Travel need Fabric API on Forge?

Yes. Sinytra Connector is required for the Forge build, and Fabric API and Forgified Fabric API are required dependencies alongside it.

Does the server need the mod as well as players?

Yes. A server running it needs every connecting player to have it too.

Why can't Echo Keys be found in the creative inventory?

Echo Keys are only available through loot generation commands, so they must be obtained that way rather than picked from the creative menu.

Is the mod stable for multiplayer?

The author notes sometimes server-client desync in multiplayer, and rejoining the server can become a problem in most cases. The first non-beta release fixed some issues.

In the catalog

Ancient Portal Fast Travel is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Problem: there is no practical way of traveling arbitrary distances in a world, even in the late game. Problem: strongholds are the only "strategic" locations that present an incentive for setting up a base. Problem: the ancient cities are, if you ask me, dissapointing. Problem: there is an unused portal in the…
Depixelation, on the Modrinth page

Official listing

Owner
Depixelation
Published
2024-12-06
Updated on Modrinth
2024-12-24
Facts verified
2026-10-15

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