ModsFinder

Ancient Cities

by ESMP

Ancient Cities changes the Ancient City structures that generate in the world, with larger cities, new buildings and a built-in loot editor.

FabricForgeNeoForgeQuiltServer required, client optionalAll rights reserved26.1 – 26.3

What it does

The data pack overhaul makes each Ancient City come out larger and more varied, replacing the same handful of vanilla rooms with custom buildings, bridges and structures. Danger stays in the cities, since the Warden still roams the depths beneath them. Ancient Cities is published for Fabric, Forge, NeoForge and Quilt, and a data pack build is also available.

The mod includes a loot editor for chests, barrels, pots and vaults. Its settings live in a plain-text file where players change which items appear, how common each one is and how many drop. Server owners can run the editor by command or JSON, and the editor flags typos in item names before any change is stored. Only the server needs the mod, and players may leave it out. The mod is not open source; it is released under All rights reserved, and the source code and issue tracker are public.

Ancient Cities is published for 26.1 – 26.3 across five release versions, with the latest file 1.6 for 26.3, dated 2026-10-11. It was first published on 2026-09-19 by ESMP.

Key features

  1. Larger, varied cities

    Ancient City generation produces bigger structures with custom buildings and bridges in place of the usual vanilla rooms.

  2. Built-in loot editor

    Chests, barrels, pots and vaults can be given new loot tables through a settings file, with full container rolls.

  3. Editable loot from a text file

    Adding or removing items, and changing drop rates and counts, happens in a plain-text file that is read at start-up.

  4. Fixed generation

    Several features that were broken or behaved unexpectedly in earlier builds were corrected in this release.

Compatibility

Latest build for each game version and loader.

26.31.61.61.61.6
26.21.61.61.61.6
26.1.21.61.61.61.6
26.1.11.61.61.61.6
26.11.61.61.61.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Renewable loot on multiplayer servers

Server owners who want Ancient Cities to stay a source of rewards can tune the loot tables so the contents suit their players.

Who it’s for: Server owners and data pack builders who want Ancient City generation and loot changed in one place. The structures and loot are configured on the server side.

Questions

Does the server need Ancient Cities installed?

Yes. Server owners install it, and players can join with or without it.

Which game versions does Ancient Cities cover?

Files exist for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, with the latest file 1.6 for 26.3.

Can the loot tables be changed without a mod update?

The loot editor reads a plain-text settings file, so item names, drop rates and counts can be adjusted by editing that file on the server.

In the catalog

Ancient Cities is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

This data pack overhauls Ancient City generation so every city comes out larger with more custom buildings, bridges and structures instead of the same handful of vanilla rooms. Turn your Ancient Cities into renewable, multiplayer-friendly content.
ESMP, on the Modrinth page

Official listing

Owner
ESMP
Published
2026-09-19
Updated on Modrinth
2026-10-11
Facts verified
2026-10-15

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