Afterburner: Optimized
Afterburner: Optimized targets the rendering and tick work Minecraft does on the client, so the game can draw the same world with less processing.
What it does
The mod changes how chunks are drawn. Instead of one draw call per chunk, a region of 128 by 64 by 128 blocks is sent in a single call. Chunk vertices are also stored in 16 bytes rather than 28, which means the graphics card reads less data and chunks take less graphics memory.
Several culling passes skip work that would not be visible. Chunks hidden behind nearer terrain, hills, caves or walls are not drawn, and entities such as mobs, chests and signs that sit behind terrain are left out. Block faces pointing away from the camera are skipped, and translucent faces such as water, glass and ice get their own culling. Per-frame preparation also skips chunk layers that have nothing to draw, and chunks around the player are built off-screen so holes are less visible when the view turns.
The mod works with both OpenGL and Vulkan. It requires Fabric API. Files are published for Fabric and Forge, with the latest Fabric build 0.1.28 for 1.21.1 and the latest Forge build 0.1.27 for 26.3, both released 2026-10-12. The project is open source under the MIT License, and its source code is public.
Key features
Batched chunk drawing
Each 128 by 64 by 128 region is handed to the graphics card in one submission rather than chunk by chunk.
Smaller chunk vertices
Vertices use 16 bytes instead of 28, lowering the graphics memory that chunks occupy.
Occlusion and entity culling
Chunks and entities hidden behind nearer terrain are not drawn, working with both OpenGL and Vulkan.
Face and translucent face culling
Block faces facing away from the camera are skipped, and translucent faces such as water, glass and ice are culled too.
Off-screen chunk building
Chunks around the player are built ahead of time, so the view shows fewer holes when turning around.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who want smoother rendering on the client, including those on Fabric or Forge with an OpenGL or Vulkan setup.
Questions
Does Afterburner: Optimized require Fabric API?
Does Afterburner: Optimized need to be installed on a server?
Which game versions have files?
In the catalog
Afterburner: Optimized is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/afterburner-optimized
- Owner
- Project Retris
- Published
- 2026-06-11
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
