Mods for 1.20.1
3,818 mods match your filters.
Gives mobs a chance to drop a spawn egg when killed!
Walk faster on paths and roads — a server-side speed boost where every block gets its own speed, so better road materials are genuinely faster. Works on vanilla clients with no client install.
Adds compatibility between Big Globe and Mythic Upgrades
/tpa, /home, /rtp, random spawn all included in one mod. Compatible for single player worlds!
Register MCDR commands in Minecraft for completion.
Improve Minecart and Boat recipes, control their drops! Data driven.
A Minecraft mod that helps datapack developers quickly browse and export registry data.
[ARCHIVED] - I have no intention of updating past 1.20.1. Please check the source page readme for more information. Records many players at once in the format used by ReplayMod.
Enhance vanilla enchantments! (with some Bedrock parity)
A small mod for a customizable chat, with the most simple settings. Integration with LuckPerms and FTB Teams.
Allows you to keep large farms of animals of named with less hassle.
Mod which makes animals run away from players.
Doesn't that make sense?
Modify the conditions of phantom spawns with gamerules
A simple Minecraft server-side mod, that replaces all non-command `run_command` content with a custom command, to bypass client-side restrictions since 1.19.1-rc1
Generate every chunk out of a randomly chosen block.
Whenever lightning hits sand it turns into glass
Configurable automatic ground item clearing for Minecraft servers.
makes arrows and tridents drop as items when they despawn
Makes world borders work per dimension
Expands datapack functionality
Prevents random chicken egg laying. Instead, breeding chickens produces eggs.
Tools for working with and creating maps for the Nucleoid ecosystem
Anvils don't break!






















