Mods for 1.21.2
1,917 mods match your filters.
Tools to guarantee operator (and normal user!) account safety against hacking, and block IP ban evasion via VPNs!
Logs the last date a player was online to a Google spreadsheet.
Fork of Discord4Fabric, a popular discord linking mod, which allows you to send the chat to multiple servers, and fixes some issues
Server-side sign-based protection for containers and villagers, with trust lists, anti-hopper security, and TNT-only raid balance.
Restricts players to only manipulating their own carpet bots
A companion mod for ParticleAnimationLib to use its effects with commands!
allow you to desactivate the fire generated by lightnings bolts so you can save your builds.
A simple configurable IP allowlist. Made for servers using TCPShield.
Removed duplicate command objects in mcfunctions to reduce memory usage when loading extremely large data packs.
Set your Overworld/Nether/End seeds independently. Works for custom datapack dimensions too!
Turns ordinary mobs into mini-bosses that summon reinforcements.
Applies a random height to players when joining a world for the first time.
Naturally spawns withers in the nether!
Filter and list Minecraft clients/brands at server side, block or allow them. Fabric Mod.
Modification adds a lot of unusual mobs. Some of them, such as Nessie, Bigfoot and razzaks, are inspired by mythology and fantasy books, while others were created without any reference, or at least I think so :)
Find out who placed THIS block!
Slows down the early game progression, by tweaking crafting recipes, loot tables, and more...
A modern web admin dashboard for Minecraft servers with live stats, console access, files, player tools, permissions, backups, and NeoDash multi-server management.
Add some small useful tweaks for vanilla to let it more immersive.
Snowballs and eggs knock players back.
This is going to DISABLE a CHAT in Minecraft
Protection-first Fabric land-claim mod for Minecraft 1.21.11 with personal/team claims, strong anti-grief rules, and configurable economy.
Restores pre-1.21.2 zombie reinforcement behavior. Reinforcements now always spawn regular zombies, not subtypes like drowned or husks.
something with villagers seems a bit off...























