Server-side only mods
9,026 mods match your filters.
Player data is shared between all worlds
You can configure the items required to pass through Nether and End portals. Depending on the settings, you can also completely disable the portals.
Dynamic Lighting Mod using Light Blocks
Adds Dragons
Server-side crossplay plot worlds for Fabric: claims, protection, merging, per-plot biomes and sky - plus a full building kit with paint brushes, shapes, gradients, terraforming and measuring tools. Java + Bedrock via Geyser, zero client mods.
A recipes mod for EnderSMP, attempting to replace some of the Create: Automated mods.
Mod for Minecraft 1.7.10 to replace blocks at chunk load time.
Mod add many blocks, for example for Chisel and Bits.
A server side mod for adding tweaks and customizing creepers in many ways!
Causes golems spawned with Jack o'Lantern's to be possessed.
Craft any amethyst bud or cluster in the crafting table.
Use decorated pots as bundles. Contents they had stored inside will remain intact when breaking the pot without destroying (e.g. with your fist). They can store different stacks of items the same way bundles were able to.
This mod adds support for using a database as a whitelist, making it easier for players to whitelist on a Minecraft server and saving admins time from manually running the default command to whitelist everyone.
A persistent /deaths list of where you last died (coords, dimension, day, cause) so you can walk back to your stuff. No gravestone, no map mod.
Get the security of online mode and the ease of offline mode, at the same time!
Stacks Ender Pearls to 64 and optionally disables Ender Pearl self damage via a config.
Adds crafting recipes to upgrade inks in Iron's Spells 'n Spellbooks.
Added some short and quick commands to save players from having to enter lengthy vanilla commands.
Uses the Aether II mini-boss theme to play as the Mutated Aechor Plant's boss track
Adds a custom empty biome to the Farlands made by ThePotatoArchivist.
Axolotls' "blue" variant becomes uninheritable; all blue axolotls will have been by chance! Chance is configurable, 1-in-1200 by default.
Simply stops spawning of animals in populating chunks. This helps to prevent lag
Spawns random mobs when you take damage!
Removes the check in the /data command which prevents editing player data.





















