Mods for 1.20.1
5,059 mods match your filters.
Shows panda genes
Generic HUD is an mod which uses HUD Lib. It adds incredibly generic information such as Ping and Coordinates to the HUD.
This mod adds new illagers to your minecraft world, see description to view the mods compatibility list.
A precise, client-side TNT timer and tracker for Fabric. Features a fully interactive HUD editor, lag-independent accuracy, and dynamic audio alerts. Perfect for Anarchy and Factions players.
Client-side mod that lets you choose which players’ nametags are visible. Click a player to remember their name
Clientside /calc command
🇬🇧 A highly customizable, client-side auto clicker with an in-game GUI. Features Infinite Hold mode, custom keybinds, and native English/Russian localization!
Adds Create scroll functionality to Mr. Crayfish's Controllable mod.
The original mod for "Create Cannon 2"
A simple mod to increase the maximum chat height.
Get server information by command
Quickly sort Minecraft inventories and containers into a clean, predictable order.
Unofficial port of Origins Extra Keybinds to Minecraft Forge.
Switch skin layers by hotkeys. To change the bind, go to the settings and there will be categories. "Skin layers hide - All", "Skin layers hide - Groups", "Skin layers hide - Parts"
This mod adds dragon wing models to the player's back.
A forked version of Hot-Reload Resource Packs
Add command history to 1.20.1, like 1.20.2+.
Just disables player name tags when installed.
Client-side mod that allows all vegetation to have a biome tint.
A powerful in‑game tool for viewing and analyzing Minecraft network packets, complete with filtering, history, and NBT inspection.
🗸 Replaces the default font used to display the stack count with a beautiful, attractive 3x5 pixel font with a clear outline instead of the default shadow. Works client-side only.
Makes Shift+Click behavior consistent: items from any container are moved left to right, just like in the player's inventory.
Provides options for more verbose in-game subtitles.
Shows where your arrow (or any projectile) will land after it is shot.























