Mods for 1.17
263 mods match your filters.
PlayerProgress is a Minecraft datapack that introduces a leveling system. Earn UP from activities like mining and combat to level up and gain new abilities and rewards.
Allows creative players to kill mobs with one hit.
Mobs have new epic animations when they die! Inspired by iChun's Mob Dismemberment.
Replaces skeletons in fortresses with bow-wielding wither skeletons.
Adds completely client-sided pets to your game. Supports every vanilla mob, some custom ones, and will work on any server, including in singleplayer!
✨ A better, more complete and meaningful Hero of the Village effect granting better trades!
Have you ever hated that some undeads only drop rotten flesh?
Name noisy mobs or minecarts "silent" to silence them!
Completely removes Baby Zombies. That's it.
Disable Creeper in Minecraft by preventing its spawning and removing any that appear in the world
A small but great datapack that adds create mod trades to piglins.
Keep your pets out of harms way by giving them a Totem of Undying
Plays the Unstable SMP death sound effect (Wither Released) whenever a player dies.
Silk Touch spawners implemented in a vanilla/smp friendly way! Fully configurable with different things that could happen with breaking spawners! Available as plugin / mod
[Better Mob Drop without advancements]A Minecraft mod/data pack which provide more reasonable mob drop
Creepers drop tnt, tnt can be uncrafted
Makes mobs a little smarter
A mod that adds many entities including Skibidi toilets And Alliance members. Its heavily inspired by Dafuqbooms series on Youtube. Currently adds 14 unique entities! Until fixed the mod is reccomended to be downloaded on version 1.20.1
When a ghast dies in a portal, the frame becomes crying obsidian and shatters.
Disable Skeleton in Minecraft by preventing its spawning and removing any that appear in the world
Silverfish drop iron nuggets
Make Creepers ignite only within your field of view.
Defer nametag rendering to fix translucency issues.
this is a mod for Minecraft that seeks to transform the game experience into something closer to real life. It includes elements such as needs management (hunger, health, energy), an economy system, work, and the ability to interact with other player






















