Mods for 1.20.1
3,518 mods match your filters.
A mod that lets you construct strange magical machines and explore alien worlds.
Aetherpunk adds a new weapon: the Aetherpunk Mace. This weapon is made from a combination of an ancient artifact: the Ancient Core, and the new-Diamond Bottle, which is made from liquifying diamonds into potions.
Adds new particle blocks that beautify your world!
Makes vanilla magic more fun by providing the player with more options.
! IN BETA ! Are you wanted to play Minecraft with beans? This mod adds things from the game Among Us!
Vanilla friendly content mod that adds Biblically Accurate Angels
Create-based progression and Dragonsteel forging for the Ice And Fire mod.
Adds 3 Origins that support yourself and/or other players. The Groved is passive, α-02 is utilitarian, and the Soul Weaver is a linking force
Add Some funny and pragmatic item
Adds Chew Necklaces to the game, which interact with potion effects.
Added sword skills that respect Sword Art Online. ソードアートオンラインをリスペクトしたソードスキルを追加します。
Dive into the world of Souls and the Soulless!
a mod created with geckolib plugin that adds the italian brainrot character
Adds torches with magical effects.
Adds a Stealth dimension with multiple additives to after end game progression!
An ancient royal seal drags the player into nine escalating curses. Endure the cost, complete the rituals, trigger reversals, and walk toward the end between dynastic judgment and the ashes of the underworld.
This mod will add an unrealized mob, an Illusion, to the game. Now, after you fall asleep on the bed, waking up, there will be an Illusion next to you.
A collection of Fantasy inspired Origins races.
Adds many new and useful enchantments to Minecraft!
Create artifacts and bond to them using the new attunement system to gain unique benefits.
Adds new gems, tools and armors to the game!
XXXX - Time to play a game PLAYER
A mod about collecting various pumpkins.
Make every hit feel meaningful. Mobs splash thematic blood and impact particles when damaged different effects per mob, scaling with attack charge and critical hits.






















