WeatherStucture
by Mills520
WeatherStucture changes how often structures appear in the Overworld, and it also cycles the weather between clear, rain and thunder on its own timer.
What it does
The mod is a remake of the earlier Want Weather idea and keeps its structure-generation features updated. Its world generator changes how far apart structures are placed, reducing the spacing by 13 percent, which gives roughly 15 percent more structures across the world. Villages, woodland mansions, pillager outposts and desert temples are all affected. Only naturally generated structures are changed, and only in newly created chunks, so terrain already generated keeps its original layout.
The weather part takes control of the Overworld's weather. Each change in the Overworld's sky lands after an interval picked somewhere from 5 to 15 minutes, and clear skies, rain and thunderstorms each carry the same odds when it lands. Players who prefer a steady sky will have to wait out the cycle or leave the setting alone. The Nether and the End are left untouched, and the mod works the same in singleplayer and on multiplayer servers.
Fabric API is required, and the code is open source under the Apache License 2.0. The mod is published for Fabric, Forge and NeoForge, and it also runs on Paper, Spigot, Bukkit and Purpur servers. Files cover 15 release versions, 1.21 – 26.1.2, with the latest Fabric and NeoForge files at 1.6.0 for 26.1.2. Client or server optional means either side can run it, and neither needs it.
Key features
Denser structure placement
Structure spacing is reduced so that roughly 15 percent more structures appear across the world.
Timed weather cycle
Overworld weather changes between clear, rain and thunder at random intervals of 5 to 15 minutes.
Equal weather odds
Each weather state has the same chance of being selected when the timer ends.
Overworld only
Weather and structure changes apply to the Overworld, leaving the Nether and the End as they are.
Existing chunks unchanged
Only chunks generated after installation receive the new structure density, so older terrain is not rewritten.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Clear Weather is server required with client optional, open source is not claimed, and it covers 1.14.2 – 26.3 on Fabric, Forge, NeoForge and Quilt. NoWeather Mod is client-side only, released under the MIT License, and built for Fabric with files for 1.21 – 1.21.11, so it changes only what the player sees. Control The Weather is a Forge mod for 1.20.1 that needs the client and server together, under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| WeatherStucture | Fabric, Forge and NeoForge | 1.21 – 26.1.2 | Client or server, optional | 2026-05-17 |
| Clear Weather 🚫⛈️🌧️❄️ | Fabric, Forge, NeoForge and Quilt | 1.14.2 – 26.3 | Server required, client optional | 2026-02-03 |
| NoWeather Mod | Fabric | 1.21 – 1.21.11 | Client-side only | 2026-04-02 |
| Control The Weather | Forge | 1.20.1 | Client and server | 2025-12-26 |
Questions
Does WeatherStucture need Fabric API?
Do players need the mod if the server already runs it?
Which versions does the mod support?
More from Mills520
What the author says
🌦️ Weather & Structure Mod Dynamic weather cycles and increased structure generation for Fabric 1.21.11 ✨ Features 🌤️ Dynamic Weather Cycling Tired of the same weather staying for hours? This mod takes control of the Overworld's weather and randomly cycles between Clear, Rain, and Thunder every 5 to 15 minutes —…
Official listing
- Modrinth page
- modrinth.com/mod/weatherstucture
- Owner
- Mills520
- Published
- 2026-03-15
- Updated on Modrinth
- 2026-05-17
- Facts verified
- 2026-10-15
