ModsFinder

WarpUtils

by EternalFlame06

With WarpUtils, server owners give players personal homes, player-to-player teleport requests, and global warp points that anyone on the server can reach.

FabricForgeNeoForgeServer-side onlyApache License 2.01.19 – 26.2

What it does

WarpUtils is a server-side teleportation utility. Players set personal waypoints and homes to teleport back to, send teleport requests to one another, and can be sent to a random location within a configurable range. Operators create global warps such as shops or hubs that every player can use, and a setwarp command can detach the world spawn from its default warp, which is later reattached by deleting the custom warp.

The mod exposes a set of configurable limits. Server owners set the maximum number of homes a player may keep, the minimum and maximum range for random teleports, and the stand-still timer that runs before a teleport executes. Cooldowns apply after a teleport happens, while delays apply after a request is accepted, and a delay is cancelled when the player moves or starts another command. Each feature can be disabled individually, and operators can force effects on globally, overriding player preferences.

Because the mod is server-side only, players on pure vanilla clients can join without installing anything extra. Only the server needs the mod, and it is published for Fabric, Forge and NeoForge under the Apache License 2.0. The code is not open source, and builds cover 1.19 – 26.2 across 28 release versions.

Key features

  1. Personal homes

    Players save personal homes and teleport back to them, with a server-set limit on how many a player may keep.

  2. Teleport requests

    A player sends a request to another player, who must accept it before the teleport runs, and each sender holds one outgoing request at a time.

  3. Global warps

    Operators create shared warp points, such as shops or hubs, that every player on the server can teleport to.

  4. Warm-up and cooldowns

    Configurable stand-still timers and cooldowns control how long a player waits before a teleport executes or the command can run again.

  5. Random teleport

    Players teleport to a random location, with the minimum and maximum range set in the configuration.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.20.5.4Not available0.5.4
26.1.20.5.4Not available0.5.4
26.1.10.5.4Not available0.5.4
26.10.5.4Not available0.5.4
1.21.x12 of 12 versions with builds
1.21.110.5.40.5.40.5.4
1.21.100.5.40.5.40.5.4
1.21.90.5.40.5.40.5.4
1.21.80.5.40.5.40.5.4
1.21.70.5.40.5.40.5.4
1.21.60.5.40.5.40.5.4
1.21.50.5.40.5.40.5.4
1.21.40.5.40.5.40.5.4
1.21.30.5.40.5.40.5.4
1.21.20.5.40.4.20.5.4
1.21.10.5.40.5.40.5.4
1.210.3.4Not availableNot available
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Teleport Commands is server-side only, open source under the MIT License, and published for Fabric, NeoForge and Quilt across 1.20.4 – 26.1.2. TPATools is also server-side only, but it is not open source; it is licensed under Creative Commons Attribution Non Commercial 4.0 and targets 1.20 – 26.3 on Fabric, Forge, NeoForge and Quilt. MiniTeleport is Fabric only, open source under the MIT License, and covers 1.18.2 – 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
WarpUtilsFabric, Forge and NeoForge1.19 – 26.2Server-side only2026-09-28
Teleport CommandsFabric, NeoForge and Quilt1.20.4 – 26.1.2Server-side only2026-08-11
TPAToolsFabric, Forge, NeoForge and Quilt1.20 – 26.3Server-side only2026-10-10
MiniTeleportFabric1.18.2 – 1.21.11Server-side only2026-01-10

Questions

Does WarpUtils need to be installed on clients?

No. The mod is server-side only, so only the server needs it and players join without installing anything.

Which loaders does WarpUtils support?

Fabric, Forge and NeoForge. The latest Fabric and NeoForge files target 26.2, and the latest Forge file targets 1.21.11.

Can server owners limit how many homes a player keeps?

Yes. The maximum number of homes per player is a server-side setting that owners configure.

In the catalog

WarpUtils is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Because it is server-side only, you can install this on your server and pure vanilla clients can join without any drawbacks or additional downloads. Allows players to set personal homes and teleport back to them at will. Server owners can configure the maximum number of homes a player is allowed to keep.
EternalFlame06, on the Modrinth page

Official listing

Owner
EternalFlame06
Published
2024-01-13
Updated on Modrinth
2026-09-28
Facts verified
2026-10-15

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