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TickRate

by artiik1279

TickRate is a Forge mod for 1.12.2 that lets a server owner or operator change the game's tick rate with a command, speeding up or slowing down the flow of time.

ForgeClient and serverMIT License1.12.2

What it does

A tickrate command sets the server's ticks per second, with a default of 20 and any value from 1 upward. Raising the value accelerates the game process, and lowering it produces a slow-motion effect that also reduces server load. The command reports the current TPS, the maximum TPS and the resulting multiplier, so a player can see whether the server keeps up with the requested speed.

Because the tick rate drives the whole simulation, changing it affects more than the clock. Movement speed, mining speed, attack cooldowns and regeneration all scale with it, which is why a tick rate far above what the hardware can sustain leaves the server unable to keep up. TickRate is aimed at Forge servers on 1.12.2 and at single-player worlds on the same version, and it is published under the MIT License without being open source.

Installation is needed on the client and on the server, since the environment is client and server. The mod is published as a Forge beta file, 1.1 for 1.12.2, released on 2026-02-28, with a first release on 2026-01-14.

Key features

  1. Server tick rate command

    The tickrate command changes the server tick rate, so a single operator can speed up or slow down the game without restarting it.

  2. Slow-motion mode

    Setting a tick rate below the vanilla 20 creates a slow-motion effect and lowers the load on the server.

  3. Status readout

    The command prints the current TPS, the maximum TPS and the multiplier, which shows how close the server is to the requested speed.

  4. Speed limit guidance

    If the current value falls well below the maximum, the readout suggests lowering the requested limit, since the hardware cannot keep up.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.12.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: The mod suits operators of Forge 1.12.2 servers who want a command to control game speed, and map makers and single-player players who want to test timed mechanics. Players who join a server that runs it need the mod on their client as well.

Questions

Does TickRate have to be installed on both sides?

Yes. The environment is client and server, so the server and every player who joins it need the mod on Forge 1.12.2.

Which Minecraft version does TickRate support?

TickRate is published for 1.12.2 only. The latest Forge file is 1.1 for 1.12.2, a beta release.

Why does the readout show a lower TPS than the requested value?

The command displays the current TPS next to the maximum TPS. When the current value is significantly lower, the server cannot keep up with the requested speed, so the readout advises lowering the limit.

In the catalog

TickRate is one of 8,016 Management mods on ModsFinder, and one of 2,698 Management mods for Forge. 2,920 mods support Minecraft 1.12.2.

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What the author says

TickRate grants you the power to change the server and client TPS (Ticks Per Second) on the fly using the /tickrate command. This allows you to speed up or slow down the flow of time in the game. While it is similar to the /tick command found in modern versions of Minecraft, this implementation goes further: it…
artiik1279, on the Modrinth page

Official listing

Owner
artiik1279
Published
2026-01-14
Updated on Modrinth
2026-02-28
Facts verified
2026-10-15

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