ModsFinder

The Sixth Sense

by Gareyn

The Sixth Sense is a client-side HUD mod that shows on-screen warnings for nearby mobs, arrows, fireballs, TNT and raids, so a player notices threats outside the field of view.

FabricForgeClient-side onlyAll rights reserved1.20.1 – 1.21.10

What it does

Warnings appear as compact animated indicators near the edge of the screen. A beating heart shows that a Warden is close, and its beat speeds up and grows stronger as the Warden approaches, while an arrow turns to point toward it. Dark thorns spread inward from the edges as a Warden gets nearer and take on blood-red tips when the player's health drops. Each alert is placed automatically beside the others, and the warnings fade once the activity stops or leaves detection range.

Weapon, explosive and projectile cues cover skeletons and crossbow users, creepers, primed TNT and TNT minecarts, Ghasts and Shulkers. Charging animations follow the draw or charge progress and account for Quick Charge, a creeper's fuse builds an icon toward the blast, and a Ghast's head opens while it charges and closes after it fires. During a raid, a dedicated locator reports the closest raider it has detected, listing that raider's name, coordinates and bearing.

Each HUD element can be moved by dragging, scaled with the scroll wheel, aligned to a snapping grid, and pinned to a screen edge or the center so its place holds when the GUI scale is altered. The locator sits below boss bars by default. The Sixth Sense is client-side only, so only the client needs it. It is available on Fabric and Forge for 1.20.1 and 1.21.1, with 1.21.10 also listed among the game versions, and it is released under All rights reserved, so it is not open source. Its source code is publicly available.

Key features

  1. Warden proximity heartbeat

    A heart appears when a Warden is nearby, beating faster and stronger as the Warden closes in.

  2. Weapon draw and charge warnings

    Bow and crossbow users show a counter and charge animation that tracks drawing and loading progress.

  3. Explosive fuse cues

    Primed creepers, TNT and TNT minecarts show an icon that fills as the fuse burns down.

  4. Projectile and raid indicators

    Ghast and Shulker threats get their own animated icons, and an optional entity highlight helps locate hidden targets.

Compatibility

Latest build for each game version and loader.

1.21.101.0.4Not available
1.21.11.1.1Not available
1.20.11.0.41.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does The Sixth Sense need Fabric API on Fabric?

No required dependency is listed for Fabric and Forge.

Does the server need The Sixth Sense installed?

No. Only the player's game needs it, and servers run without it.

Can the HUD layout be changed?

Yes. Positioning works by dragging, scroll-wheel resizing, grid snapping and anchoring to an edge or the center, and a settings toggle turns on the distance readout.

In the catalog

The Sixth Sense is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 15,569 mods support Minecraft 1.21.10.

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What the author says

The Sixth Sense turns nearby danger into small, expressive HUD animations, helping you notice threats around you—even outside your field of view. The warnings stay compact, reflect nearby activity, and fade away when that activity is no longer detected. A beating heart appears when a Warden is nearby. As it…
Gareyn, on the Modrinth page

Official listing

Owner
Gareyn
Published
2026-05-26
Updated on Modrinth
2026-09-09
Facts verified
2026-10-15

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