ModsFinder

Terrain Diffusion

by xandergos

Terrain Diffusion replaces the usual noise-based terrain of a Fabric world with generation driven by a specialized AI model, and it appears as a world type in the world creation screen.

FabricServer-side onlyMIT LicenseOpen source1.21.1 – 1.21.11

What it does

When a player creates a world, the Terrain Diffusion world type is chosen from the list, and the Customize button opens per-world settings. The World Scale setting is an integer from 1 to 6 and sets how many real-world meters one block represents: at scale 1 a block is 30 meters, at scale 2 it is 15 meters, and so on. Newly created worlds assume a tallest point of 10000 real-world meters, so explorers can scout continents, mountains, islands and other terrain before going far. The value is saved with the world and affects how it generates from then on.

The mod runs on the server side only, so players join without installing it. The server needs a Fabric setup with the Fabric API, along with a large memory allocation: the models take about 2.5GB of RAM, so the server's memory should be increased to account for this. The GPU and CPU requirements differ by platform. Windows can use a GPU, while Linux runs on the CPU, and the CUDA build needs a proper CUDA and cuDNN installation. The current file is 2.2.0-windows for 1.21.11, published 2026-05-12, and files exist for 1.21.1 and 1.21.11.

Key features

  1. AI-driven terrain

    Terrain is produced by a specialized AI model instead of traditional noise functions.

  2. Terrain Diffusion world type

    A world type in the creation screen opens the generator, and its settings are chosen before the world is made.

  3. Adjustable world scale

    The World Scale integer sets how many real-world meters a block covers, from 30 meters per block at scale 1 to a finer view at higher values.

  4. Saved generation settings

    The chosen scale is stored with the world, so the same world keeps its terrain scale when it is loaded again.

Compatibility

Latest build for each game version and loader.

1.21.112.2.0-windows
1.21.12.2.0-windows
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Exploring large real-world-scale maps

Players who want to travel across continents, mountains and islands can use a scale that makes large distances manageable.

Who it’s for: Server owners who want a world with AI-generated terrain and have enough memory and a suitable GPU or CPU for the model.

Questions

Does Terrain Diffusion need to be installed on the client?

No. Players join without it, since only the server has to run the mod.

How much memory does the server need?

The models take about 2.5GB of RAM, so the server's Minecraft memory allocation must be increased to account for this.

What should be done if the models fail to load?

The error is typically caused by an improper CUDA or cuDNN installation on the CUDA build, or by an out-of-memory error, and the logs show the details.

In the catalog

Terrain Diffusion is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

This is a Minecraft Fabric mod integrating Terrain Diffusion. The mod includes a built-in terrain explorer web UI. Run the /td-explore command in-game; it will print a clickable link (e.g. that opens an interactive map in your browser. Click the map on the left to open a "detailed view". Click the detailed view to…
xandergos, on the Modrinth page

Official listing

Owner
xandergos
Published
2026-04-10
Updated on Modrinth
2026-05-12
Facts verified
2026-10-15

Tags