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TellusCN

by XingKong1024ovo

TellusCN recreates Earth-scale terrain in new worlds, using geographic elevation data to shape landforms and place biomes that follow real-world climate regions.

FabricServer required, client optionalGNU Lesser General Public License v3.0 onlyOpen source1.20.1 – 26.1.2

What it does

Worlds generated with TellusCN follow real geographic data, so mountains, coastlines and climate zones take their shape from elevation and land cover information rather than vanilla noise. The generation scale, height limits and other terrain settings can be adjusted, and a built-in preview screen shows the chosen settings before a world is created. Players can also enable optional weather and time systems that are loosely driven by real-time conditions.

The fork is a Chinese community adaptation of the Tellus mod, with a Chinese mirror CDN so terrain data loads faster for players in China. It requires an active internet connection because terrain, land cover, climate and weather data are fetched as the player explores, so data use grows with the area travelled; the mod does not work offline. Survival features are still incomplete, including some structures and biomes, and future updates may break existing worlds, so the mod suits testing and exploration more than long-term survival.

When Distant Horizons is installed, TellusCN supplies its own world-generation override, so distant terrain is produced from the mod's geographic data and settings. The mod is open source under the GNU Lesser General Public License v3.0 only, and it is published for Fabric across three release versions, 1.20.1, 1.21.1 and 26.1.2.

Key features

  1. Earth-scale terrain

    Landforms are generated from geographic elevation data, aiming for terrain that resembles a playable map of a planet.

  2. Terrain preview screen

    A built-in screen visualizes the generation settings before a world is created, so scale and height can be checked first.

  3. Climate-matched biomes

    Biomes are placed to match real-world climate regions, with optional real-time inspired weather and time systems.

  4. Chinese CDN support

    A Chinese mirror CDN is included so terrain data can be fetched faster by players in China.

Compatibility

Latest build for each game version and loader.

26.1.21.0.0
1.21.11.0.0
1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want geographically grounded terrain for exploration and testing, particularly in China where the mirror CDN reduces data load times. It is less suited to long-term survival play while survival features remain incomplete.

Questions

Does TellusCN need to be installed on the server?

Yes. Server owners must run the mod to generate new chunks, while players may add it to their clients; either way, the client side is optional.

Can TellusCN be played offline?

No. The mod requires an active internet connection because terrain, land cover, climate and weather data are pulled in during play.

Does TellusCN work with Distant Horizons?

Yes. When Distant Horizons is installed, TellusCN supplies its own world-generation override for distant terrain.

In the catalog

TellusCN is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

TellusCN is a community fork of the Fabric mod Tellus, optimized for Chinese players. that recreates real-world terrain in Minecraft by generating Earth-scale landscapes from geographic data. It focuses on realistic elevation, biome placement, and climate-driven time and weather, aiming to make the world feel like a…
XingKong1024ovo, on the Modrinth page

Official listing

Owner
XingKong1024ovo
Published
2026-05-07
Updated on Modrinth
2026-05-07
Facts verified
2026-10-15

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