ModsFinder

[ST]Drive

by Storytelling Team

With [ST]Drive, players can buy a car from a mechanic villager, drive it with friends, and keep it fueled on the road.

ForgeNeoForgeClient and serverAll rights reserved1.20.1

What it does

[ST]Drive adds drivable cars that are multiplayer-ready. A car is found inside a special structure that generates in villages, and a custom-built house with a garage holds it. The garage sits in a separate room where a mechanic villager works, and a new villager profession gives that trade. Players must buy an ignition key from the mechanic to gain access to a car, and the trade opens once he reaches the top level. A car is tied to the buyer once it is paid for. Refueling is needed to start the engine, and a car can be dragged around on a leash when heavily broken.

Customization covers paint and lighting. A spray can repaints a car, and underlights can be sprayed in many colors directly onto the car. Some car-related crafts and underlight recipes appear as dungeon loot and in the mod's recipe list. The mod fits near-vanilla survival endgame packs, where speed and damage numbers can grow large. It requires HammerAnimations and HammerLib, and it is built for Forge and NeoForge on 1.20.1. Installation covers the server and each player's game. The code is not open source, and the mod is released under All rights reserved.

Key features

  1. Drivable cars

    Cars can be driven by players and shared with friends, with fuel and a roadside refueling step.

  2. Villager mechanic

    A new profession and a workstation in the garage let a mechanic villager sell the ignition key.

  3. Paint and underlights

    A spray can repaints a car, and underlights can be applied in many colors.

  4. New world generation

    Car structures generate in villages, and some car crafts appear in dungeon loot.

Compatibility

Latest build for each game version and loader.

1.20.11.0.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

HammerLibUtility mod that contains really useful code for quite a few mods.
Required
HammerAnimationsBrings Bedrock model and animation as a compact and easy-to-use API layer with hotswapping.
Required

How it compares

Full comparison

Kuruma is a Forge and NeoForge car mod for 1.20.1 – 1.21.1 that is open source under the GNU General Public License v3.0 only, while [ST]Drive is not open source. Sharpz's Garage System is Forge only, runs on client and server, and is limited to 1.20.1 – 1.20.6 under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
[ST]DriveForge and NeoForge1.20.1Client and server2025-09-21
KurumaForge and NeoForge1.20.1 – 1.21.1Client and server2026-10-10
Sharpz's Garage SystemForge1.20.1 – 1.20.6Client and server2026-02-12

Questions

Does [ST]Drive need HammerLib?

Yes. HammerLib and HammerAnimations are both required dependencies and must be installed with the mod.

Is [ST]Drive needed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loaders does [ST]Drive support?

The mod is published for Forge and NeoForge, with files for 1.20.1 only.

In the catalog

[ST]Drive is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

[ST]Drive is an easy-to-install drag-and-drop mod that adds a fully drivable, multiplayer-ready car with deep yet intuitive systems. Pile in with friends, cruise the world, and keep your ride alive with proper refueling and roadside toolkits. Respray your car, add some underlights and you're good to go! Mod is a…
Storytelling Team, on the Modrinth page

Official listing

Owner
Storytelling Team
Published
2025-09-16
Updated on Modrinth
2025-09-21
Facts verified
2026-10-15

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