Shield Breaking
by ZoniCraft
Shield Breaking changes how mobs handle shields: a shield held by a mob can be broken after enough hits.
What it does
Mobs that hold a shield lose it once they have been hit enough times. The default count is five hits, and a server command changes that number. The mod is meant to make shielded mobs less annoying to fight without removing shields from them entirely. Both sides need it, so every player on a server that runs it needs it too. Files target 1.20.1 and 1.21.1 for Forge and NeoForge, released under the MIT License, which is not an open source license.
Key features
Breaking mob shields
A shield held by a mob breaks once the mob has been struck the required number of times.
Configurable hit count
A command changes how many hits break a mob's shield, instead of the default fifth hit.
Shield handling for mobs
Mobs that use shields are reworked so they are less frustrating to fight in combat.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Shield Breaking need to be installed on the server?
Which loaders does Shield Breaking support?
In the catalog
Shield Breaking is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from ZoniCraft
Similar mods
What the author says
This mod makes it so you can break shields that are being held by mobs, by hitting them enough times! Now if you have mods that make mobs use shields these cannot be spammed too much, made it mostly to make Improved Mobs less annoying.
Official listing
- Modrinth page
- modrinth.com/mod/shield-breaking
- Owner
- ZoniCraft
- Published
- 2026-05-26
- Updated on Modrinth
- 2026-07-19
- Facts verified
- 2026-10-15
