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Resource Crops

by ModdedMITE

Resource Crops lets players plant seeds made from chosen resource items, so crops in MITE yield those resources at harvest.

Legacy FabricClient and serverMIT LicenseOpen source1.6.4

What it does

Seeds for each configured resource are crafted from that resource item and ordinary seeds, after which they can be planted the same way as wheat. Mature crops drop both the configured resource and the seeds, so a single harvest returns the material as well as the seed for the next planting. Harvesting these crops also grants mining-style experience.

Drops from resource crops ignore the harvesting enchantment, while sickles enchanted with Fortune still increase the resource yield. Waila reads both the normal and the dead forms of the resource crop blocks, so the state of a field can be checked from the HUD. The mod requires FishModLoader and runs on Legacy Fabric for 1.6.4, under the MIT License, and its source code and issue tracker are public.

Key features

  1. Craftable resource seeds

    Seeds are crafted from a resource item and ordinary seeds, so any configured resource can be grown as a crop.

  2. Wheat-style planting

    Resource seeds are planted and grow like wheat, using the same farmland and timing as the base crop.

  3. Dual harvest drops

    Mature crops drop the configured resource along with seeds, so the harvest returns both items.

  4. Fortune and enchantment behavior

    Seed drops ignore the harvesting enchantment, while resource drops are increased by Fortune on sickles.

  5. Experience from harvesting

    Harvesting resource crops grants mining-style experience points to the player.

  6. Waila support

    Waila shows both the normal and the dead resource crop blocks, so a field's state can be read while looking at it.

Compatibility

Latest build for each game version and loader.

1.6.41.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Automated resource farms

A field of resource crops gives a steady supply of a chosen item without mining for it, and the seeds from each harvest replant the field.

Early-game material supply

Crafting seeds from a scarce resource lets a player set up a renewable source before finding deposits of that resource.

Who it’s for: Players of MITE who want a renewable supply of a chosen resource through farming. Server owners who run the mod need to set it up on both the server and every player's client, since the environment is client and server.

Questions

Which loader does Resource Crops need?

It is published only for Legacy Fabric, with a single file, 1.0.0 for 1.6.4, released on 2026-07-28. FishModLoader is also required.

Does Resource Crops need to be installed on the server?

Yes. The server and every player need the mod installed.

Does Fortune affect the yield of these crops?

Fortune applies to resource drops from sickles. Seed drops ignore the harvesting enchantment.

In the catalog

Resource Crops is one of 36,990 Utility mods on ModsFinder. 328 mods support Minecraft 1.6.4.

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What the author says

Resource Crops is a FishModLoader mod for MITE that adds configurable resource crops. Features: - Craft resource seeds with resource item + seeds - Plant them like wheat. - Mature crops drop both seeds and the configured resource. - Seed drops ignore the harvesting enchantment. - Resource drops are affected by the…
ModdedMITE, on the Modrinth page

Official listing

Owner
ModdedMITE
Published
2026-07-28
Updated on Modrinth
2026-07-28
Facts verified
2026-10-15

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