ModsFinder

Redstone-Game Tick Sync

by r1ppl3

Redstone-Game Tick Sync changes the redstone tick rate so that one redstone tick matches one game tick, which alters how machines time their signals on a server.

FabricServer-side onlyMIT License26.1.2

What it does

Vanilla redstone counts its timing in redstone ticks, each lasting two game ticks. This mod sets redstone to run on the same clock as the game, so every delay shrinks by half. Builds that rely on a 2-tick timing, such as standard 3x3 doors and some older flying machines, will likely need rework before they behave as they did before.

Piston spitting can appear when machines are moved to the faster clock, because pistons can fire before a previous extension has settled. Some precise machine timings call for longer delays to prevent this. Repeaters and comparators take on the new timings as well: a repeater set to 2, 4, 6 or 8 game ticks now delays 0.1s, 0.4s, 0.6s or 0.8s, and comparators delay 1 or 2 game ticks, which is 0.05s or 0.1s.

The mod is server-side only, so the server needs it and players join without installing anything. It is a Fabric mod for 26.1.2 only, with Alternate Current as an optional dependency, and it is released under the MIT License but is not open source.

Key features

  1. Synced redstone clock

    Redstone timing runs at a 1:1 ratio with the game tick rate instead of the default two-tick cycle.

  2. Repeater delays

    Repeaters with delays of 2, 4, 6 and 8 game ticks now delay 0.1s, 0.4s, 0.6s and 0.8s.

  3. Piston spitting control

    Longer delays can be set where precise machines would otherwise suffer piston spitting at the faster clock.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.1.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

Alternate CurrentAn efficient and non-locational redstone dust implementation
Optional

Use cases

Faster redstone machines

Builders who want machines that react in fewer ticks can run them on the synced clock.

Retiming existing builds

Older contraptions built around 2-tick timings can be retuned to work at the new speed.

Who it’s for: Server owners and players who want redstone that responds at game-tick speed, and builders willing to rework timings in existing machines.

How it compares

Full comparison

Quick Redstone is server-side only, released under the MIT License, with Fabric files for 1.21.1 – 1.21.11, so it targets a different version range. Instant Redstone is client and server, under CC0 1.0 Universal, and covers 1.20.1 – 1.20.6. Synced Double Doors is client and server as well, with All rights reserved licensing and builds for 26.1.2 – 26.3.

ModLoadersGame versionsEnvironmentUpdated
Redstone-Game Tick SyncFabric26.1.2Server-side only2026-04-26
Quick RedstoneFabric1.21.1 – 1.21.11Server-side only2026-07-25
Instant RedstoneFabric1.20.1 – 1.20.6Client and server2025-06-21
Synced Double DoorsFabric26.1.2 – 26.3Client and server2026-09-20

Questions

Does Redstone-Game Tick Sync need Alternate Current?

Alternate Current is an optional dependency. The mod runs without it, and it is listed as an add-on for redstone performance.

Do players need to install Redstone-Game Tick Sync?

No. It runs on the server alone, so players need nothing extra to join.

Which game versions does the Fabric file support?

The only supported version is 26.1.2. The latest Fabric file is 1.0.0 for 26.1.2, published 2026-04-26 on the beta channel.

In the catalog

Redstone-Game Tick Sync is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 15,189 mods support Minecraft 26.1.2.

Similar mods

Official listing

Owner
r1ppl3
Published
2026-04-26
Updated on Modrinth
2026-04-26
Facts verified
2026-10-15

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