Random Scale
Random Scale changes the size of most creatures in a world, so mobs spawn at varied sizes instead of one fixed scale.
What it does
Most creatures generated in a world receive a randomized scale, so the same mob type can appear larger or smaller from one spawn to the next. The change is subtle, but the world reads as less uniform. Servers that run it need the mod, and players may add it on their own side.
Installation works on Fabric, Forge, NeoForge and Quilt, with builds for 1.21.2 – 26.3 released under the MIT License. The mod is not open source.
Key features
Randomized mob scale
Most creatures in the world are given a random scale when they are generated, so sizes vary across the map.
Subtle variation
Differences in size are modest, which keeps creatures recognizable while making the world feel less repetitive.
Same effect across loaders
The scaling behavior is the same whether the mod runs on Fabric, Forge, NeoForge or Quilt.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x10 of 10 versions with builds
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Questions
Does Random Scale need to be installed on the client?
In the catalog
Random Scale is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from BatsPaladin4422
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What the author says
The entities in Minecraft are well-known for being, well, the same. Or, at the very least, extremely similar to each other. Sometimes, this variety is missing. What better solution could there possibly be other than slightly changing the size of these entities? Even with such a subtle addition, the world suddenly…
Official listing
- Modrinth page
- modrinth.com/mod/random-scale
- Owner
- BatsPaladin4422
- Published
- 2025-01-05
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
