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[TACZ] No Mindless Shooting

by Stevv63

With gun mods installed, every shot without a silencer can draw zombie hordes and mobs to the player, and No Mindless Shooting adds a noise system that controls when that happens.

ForgeNeoForgeClient and serverGNU General Public License v3.0 or laterOpen source1.20.1

What it does

Noise points accumulate from gunfire and decay over a configurable time window. When the total crosses a set threshold, a horde or mob spawn is triggered, with a cooldown between spawn triggers. Shots fired inside a hearing radius add to the total, and leaving that area resets the accumulated shots, so distance from the noise matters.

Each gun and ammo type can carry its own noise weight, so a heavy caliber can count for more than a small one. Silencer attachments reduce the noise a shot produces, and their modifier can be set globally between 0% and 100% for each silencer attachment ID. Hordes can be switched on or off in the config, which lets a server owner choose between a quieter and a more challenging experience.

The mod is a Forge mod for 1.20.1 with a NeoForge build as well, and it runs on the client and the server together, so both need it. The code is licensed under the GNU General Public License v3.0 or later, so the project is open source. Source code and an issue tracker are linked from the project.

Key features

  1. Noise threshold triggers

    Total noise points above a configured threshold start a horde or mob spawn, with a cooldown between triggers.

  2. Per-ammo noise weights

    Each gun and ammo ID can be given a custom noise weight, so some rounds make more noise than others.

  3. Silencer modifiers

    Silencer attachments can be tuned globally from 0% to 100% per attachment ID, reducing the noise they produce.

  4. Decay and hearing radius

    Noise fades over a time window, and shots accumulate only inside a hearing radius that resets when the player moves away.

  5. Optional hordes

    Horde spawns can be turned on or off in the config, so the difficulty can be adjusted per server.

Compatibility

Latest build for each game version and loader.

1.20.12.3.0-1.20.12.2.0-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does the server need No Mindless Shooting?

Yes. A server running it needs every connecting player to have it too.

Which loader should be used for 1.20.1?

Files exist for Forge and NeoForge, both for 1.20.1. The latest Forge file is 2.3.0-1.20.1 and the latest NeoForge file is 2.2.0-1.20.1.

Are the noise settings changed in the config?

Yes. Noise thresholds, per-ammo weights, silencer modifiers, the hearing radius and horde spawns are all set in the config, so a server can tune them.

In the catalog

[TACZ] No Mindless Shooting is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option. You can add The Hordes and set useHorde to true in the config for a…
Stevv63, on the Modrinth page

Official listing

Owner
Stevv63
Published
2025-10-22
Updated on Modrinth
2026-08-27
Facts verified
2026-10-15

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