MultiWorld Positions
by yarg119
MultiWorld Positions saves each player's last-known location in every world on a Fabric dedicated server and restores it when the player returns.
What it does
Positions are tracked per world and per dimension, so a player who leaves one world for another comes back to the spot they last stood in. Saved data is stored per player UUID in JSON files, which makes it portable and simple to back up. The mod runs on the server alone, and players join without installing anything.
Overworld, Nether and End are grouped as one connected set, and the last default dimension is tracked so a player who enters the default world is redirected to the dimension they were last in. Hub and lobby worlds can be excluded so they do not overwrite saved positions. The JSON config file is generated automatically on first start and can be edited by hand. A debug logging toggle adds detail during setup and testing.
MultiWorld Positions is published for Fabric only, with builds for 1.21.4 and 1.21.9. The latest file is 0.3.1+1.21.9 for 1.21.9, dated 2025-10-11. It is released under All rights reserved and is not open source, though its source code is public.
Key features
Per-world position saving
The last location is kept for each world, so teleports, respawns, disconnects and shutdowns resume where the player left off.
Exclusion list
Hub and lobby worlds can be listed as excluded so visits there do not replace saved positions.
Default world grouping
Overworld, Nether and End are treated as one connected set, with the last default dimension tracked for redirects.
Editable JSON config
A configuration file is generated automatically and can be changed directly, with player data stored per UUID.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multi-world servers
Server owners running several connected worlds can keep each player's place in every one of them.
Hub-based networks
A lobby or hub world can be excluded so it never becomes the saved position for players who travel onward.
Who it’s for: Server owners running Fabric dedicated servers with more than one world, where players move between worlds or dimensions and should return to where they were.
Questions
Does MultiWorld Positions need to be installed on clients?
Which game versions are supported?
Can hub worlds be kept out of the saved positions?
In the catalog
MultiWorld Positions is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,427 mods support Minecraft 1.21.9.
Similar mods
What the author says
Tracks and restores player positions across worlds/dimensions on a dedicated server. It saves a player’s last location per world, restores on return, and adds special behavior for vanilla “default worlds” (Overworld, Nether, End) while allowing you to exclude hub/lobby worlds from saving.
Official listing
- Modrinth page
- modrinth.com/mod/multiworld-positions
- Owner
- yarg119
- Published
- 2025-10-05
- Updated on Modrinth
- 2025-10-11
- Facts verified
- 2026-10-15
