ModsFinder

Mob Level

by facusora01

Mob Level attaches a level to each creature in the world and rewrites its health, damage, loot and experience from that level.

ForgeNeoForgeServer required, client optionalAll rights reserved1.20 – 26.3

What it does

Each mob gets a level that drives four separate values: health, damage, drops and XP. Below level 20 the mob is weaker than its vanilla form and drops scarcer loot; above level 20 it scales up in health, damage, loot and XP. Level-20 mobs match the vanilla baseline exactly, so a cow at level 20 is the cow players already know. Health rises more steeply than damage, so high-level mobs feel tanky before they become lethal, which gives players time to realise what they walked into.

Higher levels are rarer at spawn, and breeding passes parent levels to offspring with occasional rare mutations, so strong animal farms take a long grind to build. Hostiles and passives roll two separate curves. Monsters despawn and are replaced constantly, which keeps the generous tail self-limiting, while farm animals never despawn, so a high roll becomes permanent and falls under a steeper curve.

The mod is installed on the server. It is required on the server and optional for players. The mod is not open source and is released under All rights reserved. Files exist for Forge and NeoForge across 24 release versions, 1.20 – 26.3, with 2.1.2 as the latest file for each loader. It is also available as a data pack.

Key features

  1. Per-mob levels

    Each creature receives a level that sets its health, damage, drops and experience together.

  2. Separate scaling curves

    Health, damage, loot and XP each follow their own curve, so a mob can be tough without hitting harder.

  3. Color-coded level names

    Mob names show their level in color, so a player can judge a creature before engaging it.

  4. Level 150 extremes

    At level 150 a mob gains a flat jackpot, with 3x loot and 2x XP, and certain undead no longer burn at dawn.

  5. Hidden Totem Necklace

    A hidden Totem Necklace lets a player cheat death once, earned through play rather than a crafting recipe.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.3Not available2.1.2
26.2Not available2.1.2
26.1.2Not available2.1.2
26.1.1Not available2.1.2
26.1Not available2.1.2
1.21.x11 of 11 versions with builds
1.21.11Not available2.1.2
1.21.10Not available2.1.2
1.21.9Not available2.1.2
1.21.8Not available2.1.2
1.21.7Not available2.1.2
1.21.6Not available2.1.2
1.21.5Not available2.1.2
1.21.4Not available2.1.2
1.21.3Not available2.1.2
1.21.1Not available2.1.2
1.21Not available2.1.2
1.20.x7 of 7 versions with builds
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

Questions

Does Mob Level need to be installed on the client?

No. The server must run it, while players may leave it out.

Which loaders does Mob Level support?

Files are published for Forge and NeoForge. It is also available as a data pack for servers.

Do mobs keep their level after a restart?

Levels are attached to each creature in the world, so farm animals keep a high level once rolled, while monsters are replaced constantly as they despawn.

In the catalog

Mob Level is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

MobLevel attaches a level to every creature in the world. That level silently rewrites the mob's health, damage, drops, and experience. A level-3 zombie is a pushover. A level-150 zombie is a boss fight you didn't ask for — faster than you, immune to the sun, and it cheats death once. The catch: power has to be…
facusora01, on the Modrinth page

Official listing

Owner
facusora01
Published
2026-06-09
Updated on Modrinth
2026-09-18
Facts verified
2026-10-15

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