ModsFinder

MineTraits

by YHDev

MineTraits lets each new character pick traits at creation, using points that good traits spend and bad traits earn back.

ForgeClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

Traits are chosen when a character starts, and each one either costs points or gives points. Good traits such as Swift Footed, which raises movement speed by 25%, and Quick Strikes draw from that budget, while bad traits such as Creeper Resistance, which cuts damage from creeper explosions by 50%, pay points out. The system follows the character-trait model of Project Zomboid, where the chosen strengths and weaknesses stay with the character for the whole game.

Traits cover combat, survival and world effects: Melee Expert adds 50% damage to melee attacks, Sharpshooter adds 50% to ranged attacks, Arrow Deflection reflects skeleton arrows back, Iron Stomach slows hunger by half, Haggler lowers villager trade prices by 20%, Lucky Miner gives a 25% chance that ores drop double, and Animal Whisperer doubles the chance to tame animals. Each trait lists its point cost or reward on the selection screen.

Forge is the only loader, and the mod runs for 1.20.1 – 1.20.6, with the 6 release versions and 1.0.0 for 1.20.6 as the latest file. Players configure starting points and disable individual traits in a TOML file on the client for single-player worlds. Servers use their own TOML file, and an operator can reset a player's traits with the resettraits command so the trait screen reappears on reconnect. Worlds set up on the client do not carry over to servers.

Key features

  1. Point-based trait selection

    Good traits cost points and bad traits grant them, so a character's build is a trade-off set at creation.

  2. Combat traits

    Melee Expert, Sharpshooter, Arrow Deflection and Quick Strikes change how a character fights.

  3. Survival and economy traits

    Iron Stomach slows hunger, Haggler lowers villager trade prices and Lucky Miner boosts ore drops.

  4. Operator reset

    Server operators can clear a player's traits with a command, and the selection screen returns on the next login.

Compatibility

Latest build for each game version and loader.

1.20.61.0.0
1.20.51.0.0
1.20.41.0.0
1.20.31.0.0
1.20.21.0.0
1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want character creation to shape how a run plays, and server owners who want to limit or adjust which traits are available.

Questions

Does MineTraits need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Can traits be changed after a character is created?

An operator can reset a player's traits with the resettraits command, after which the trait selection screen appears on reconnect.

Do single-player settings carry over to a server?

No. Worlds that work in single player do not carry over to servers, so the server configuration must be set separately in its own TOML file.

In the catalog

MineTraits is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.

More from YHDev

All projects

Similar mods

What the author says

So this mod is simple its like zomboid traits system when you make a new character you got points when choosing good traits it takes from your points and bad traits give you points Client Side You can configure the toml file to edit the starting points and also disable certain traits (for your singeplayer worlds it…
YHDev, on the Modrinth page

Official listing

Owner
YHDev
Published
2026-03-07
Updated on Modrinth
2026-03-07
Facts verified
2026-10-15

Tags