map-cache
by Philesc
map-cache keeps map data received from multiplayer servers on the client so that maps need not be fetched again each time they are needed.
What it does
Client-side map cache stores the map data a multiplayer server sends, and holds it until the map is no longer needed. Once cached, a map can be shown again without the server sending it a second time. The cache is inspired by the client-side caching used on servers such as DiosesMC, and it works through the normal map items already in the game. Only the client needs map-cache installed, so players joining a server gain the cache without any change on the server side. The mod is released under the MIT License, is open source, and is published for Fabric on 1.21.8 with the 1.0.0 file dated 2025-11-20.
Key features
Client-side map caching
Map data from multiplayer servers is kept on the client until the map is held, cutting repeat transfers.
Item frame maps without fetching
Maps can be placed in item frames without each one being fetched individually through the server.
Works with inventory maps
Maps held in the inventory are served from the local cache, so the same map is not requested again.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does map-cache need to be installed on the server?
In the catalog
map-cache is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 17,695 mods support Minecraft 1.21.8.
Similar mods
What the author says
Inspired by this is a client-side cache for maps for multiplayer servers that do not send map data until the maps are held in the inventory such as DiosesMC, allowing you to have item frames without having to go through your maps individually each time you log in.
Official listing
- Modrinth page
- modrinth.com/mod/map-cache
- Owner
- Philesc
- Published
- 2025-11-20
- Updated on Modrinth
- 2025-11-20
- Facts verified
- 2026-10-15
