Mannequin Swing
by rubenverg
Mannequin Swing lets a mannequin's arms swing through a new trigger, for entities that already support swing animations.
What it does
The mod adds a second way to start a swing animation on a mannequin, using a command. Swing timing is handled by the LivingEntity method updateSwingTime, which has to be called on both the client and the server so that the entity's arms swing on both sides. Only players and monsters are affected, and the mannequin's aiStep function is reached through submixins. The card covers builds for 1.21.11 only, released for Fabric, Forge and NeoForge, and the mod works on client and server, so both need it. It is released under the MIT License and is open source.
Key features
Command-triggered swing
A command starts the swing animation on a mannequin, the same effect that the game's own swing trigger produces.
Players and monsters only
The swing applies to players and monsters, while other entities keep their current behavior.
Synced swing timing
updateSwingTime runs on both client and server, so the swing appears the same on every side.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Mannequin Swing need to be installed on the server?
Which loaders does Mannequin Swing support?
In the catalog
Mannequin Swing is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 19,862 mods support Minecraft 1.21.11.
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What the author says
This mod adds support for swing animations on mannequins. It does not add any new way to cause a swing animation, such as the /swing command from the 26.1 snapshots. LivingEntity has a method updateSwingTime that needs to be called both on the client and on the server to allow an entity to swing its arms. However, it…
Official listing
- Modrinth page
- modrinth.com/mod/mannequin-swing
- Owner
- rubenverg
- Published
- 2026-02-20
- Updated on Modrinth
- 2026-02-20
- Facts verified
- 2026-10-15