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keepinvy

by cahox

Keepinvy controls whether a player keeps their inventory after dying, with separate settings for each cause of death.

FabricServer-side onlyMIT License1.21.1

What it does

By default a player keeps almost all of their inventory after death, and Keepinvy lets the server decide when that changes. Its settings separate deaths caused by another player in PvP from deaths caused by mobs, so a server can drop items in one case and keep them in the other. Deaths from falling into the void, lava, drowning or falling Sharpened Driplite Stalactite and suffocated blocks are each configurable, and an option can be enabled or disabled on its own to match the server's rules.

Everything outside those listed causes, including falls from height and regular mobs, keeps the player's inventory. The mod runs on the server alone, so players join without installing anything. It is published for Fabric on 1.21.1, with a 1.0.0 beta file released on 2026-08-01, and the code is MIT licensed without being open source.

Key features

  1. Per-cause inventory settings

    Each cause of death can be set to keep or drop the inventory, so the rule depends on what exactly ended the player's life.

  2. PvP and mob deaths apart

    Losing items to another player and losing them to a mob are separate options, so each can follow a different rule.

  3. Hazard-specific options

    Void, lava, drowning, falling height and the driplite and suffocation blocks each have their own switch.

  4. Default retention

    Every cause that is not set to drop keeps the inventory, which matches the behavior players expect from most servers.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hardcore servers

A server that wants lost items only in player-versus-player fights can drop inventory for PvP deaths and keep it for all other causes.

Survival rule sets

Owners running hazard-heavy maps can keep inventories through falls and lava, and drop them only for the causes they choose.

Who it’s for: Server owners who want to set exactly which deaths cost players their items. Single-player players can use it on a local server, but its purpose is server rules.

Questions

Does Keepinvy need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which loader and version does Keepinvy support?

Keepinvy is published for Fabric on 1.21.1. Its Fabric file is version 1.0.0, released in the beta channel.

Can death rules be set differently for PvP and mob kills?

Yes. PvP deaths and mob deaths are separate settings, so a server can drop items for one and keep them for the other.

In the catalog

keepinvy is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

This mod provides flexible control over whether the player loses their inventory upon death, depending on what exactly killed them. By default, the player's inventory is almost always retained, but it is lost if they are killed by another player (PvP), crushed by a falling driplite/stalactite, or suffocated by…
cahox, on the Modrinth page

Official listing

Owner
cahox
Published
2026-08-01
Updated on Modrinth
2026-08-01
Facts verified
2026-10-15

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