ModsFinder

Create: Hypertubes

by Rok

With Create: Hypertubes, players and entities can be launched through tube networks that connect distant points of a world, built from Create components.

ForgeNeoForgeClient and serverApache License 2.0Open source1.20.1 – 1.21.1

What it does

The mod adds hypertube pieces to the Create addon ecosystem. A Hypertube Entrance is powered by a cogwheel, and a player or entity that enters it is carried through connected tubes. Tubes can be bent into curves or laid as long straight runs, and a wrench changes how each connection behaves.

Entrances offer several modes. In Automatic Lock Mode a traveller is pulled into the tube unless the player sneaks, and fish and villagers can also ride through the tubes. Attachments can automate tube behavior or detect travellers, and redstone can drive parts of the network. Create: Hypertubes requires Create, and both the server and every player need the mod, since it is a client and server environment. It is released under the Apache License 2.0 and is open source, with public source code and an issue tracker. Files exist for Forge and NeoForge, and the latest files are 0.6.0.

Key features

  1. Curved and straight tubes

    Tubes can be built with many curves for winding routes or as long straight runs for fast logistics lines.

  2. Tube junctions and splitters

    Splitter and junction pieces divide a tube network into branches so travellers can reach several destinations.

  3. Tube accelerator

    An accelerator piece speeds travellers through a section of tube.

  4. Hypertube Cannon

    A cannon block launches entities through the network from a fixed point.

  5. Wrench customization

    A wrench changes entrance modes and tube connections without rebuilding the network.

Compatibility

Latest build for each game version and loader.

1.21.1Not available0.6.0
1.20.60.4.00.4.0
1.20.50.4.00.4.0
1.20.40.4.00.4.0
1.20.30.4.00.4.0
1.20.20.4.00.4.0
1.20.10.6.00.6.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Use cases

Transport networks

Builders can connect bases, farms and cities with tube routes inspired by factory-style transport systems.

Automated logistics

Redstone and attachments can control when tubes activate, feeding automated Create setups.

Who it’s for: Players who already use Create and want a travel system that fits into existing progression, and server owners who want shared transport routes.

Questions

Does Create need to be installed?

Yes. Create is the required dependency, and Create: Hypertubes is built as an addon for it.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which loaders are supported?

Forge and NeoForge are supported. Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 and 1.21.1.

Is the mod stable?

The author describes it as in active development, so features may change and bugs are expected. Issues can be reported on the author's GitHub.

In the catalog

Create: Hypertubes is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This mod is currently in active development and is compatible with both Create 0.5.1 and 6.0.x. Features may change, and bugs are expected. Please report any issues on my GitHub! Ever wanted to build a transportation network in Minecraft similar to ones in Satisfactory? Create: Hypertubes is an addon for the Create…
Rok, on the Modrinth page

Official listing

Owner
Rok
Published
2025-06-06
Updated on Modrinth
2026-07-30
Facts verified
2026-10-15

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