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Hypercollider

by Lyzantra

Hypercollider targets collision lag for very large entities, such as a 64x scale player on Fabric servers running Minecraft 1.20.1.

FabricServer required, client optionalMIT LicenseOpen source1.20.1

What it does

The mod is geared around optimizing collision performance, and the case it addresses is fairly niche, appearing mainly in modded games. Its configuration file includes comments that explain which settings work with each other. Most of its changes are meant to be unnoticeable in normal play, and the author notes that an anticheat may flag it.

Hypercollider was built with large scale entities in mind, and the author says that achievement logic is a large part of the collision lag players see with such entities, which the mod optimizes. The author also says the mod is still in early development and that more can be optimized. Screenshots in the listing show a 64x scale player. The mod is open source under the MIT License, the source code and issue tracker are public, and it was first published and last updated on 2025-03-04.

Key features

  1. Collision optimization

    Reduces the cost of entity collision checks, targeting cases where very large entities cause lag.

  2. Achievement logic tuning

    Trims achievement-related work that the author found to be a major part of collision lag for large entities.

  3. Configurable behavior

    A commented configuration file lets server owners adjust which optimizations apply and how they interact.

  4. Low visible impact

    Most of the changes are meant to leave gameplay behavior unchanged in ordinary play.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Large scale players

Servers that let players grow to 64x scale can use the mod to keep collisions responsive.

Who it’s for: Server owners running modded Fabric games with oversized entities, and players who want smoother collisions on those servers.

Questions

Does Hypercollider need to be installed on the client?

No. The server must run it, while players may leave it out. Clients may install it but are not required to.

Should Hypercollider be paired with another optimization mod?

The author recommends pairing it with another optimization mod, and the configuration file notes which settings combine well.

Will an anticheat flag Hypercollider?

The author states that some anticheat systems can flag the mod, so server owners should check their anticheat settings before installing it.

In the catalog

Hypercollider is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

It is optimizing for a relatively niche case, that only happens in modded games, and even then is relatively uncommon. However, the hypercollider configuration file comes with comments on what to do to make them work with eachother.
Lyzantra, on the Modrinth page

Official listing

Owner
Lyzantra
Published
2025-03-04
Updated on Modrinth
2025-03-04
Facts verified
2026-10-15

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