ModsFinder

Hellmarked

by DrAbbud

Hellmarked turns ordinary mobs into infernal variants, and a curse that marks some players brings escalating waves of them.

NeoForgeClient and serverAll rights reserved1.21.1 – 1.21.11

What it does

Some mobs spawn infernal, carrying random modifiers across three tiers, Elite and Ultra among them. A player who is marked is hunted by these mobs, which spawn faster and hit harder as time passes. Death while marked costs the inventory, experience and one permanent heart of maximum health, followed by a large explosion. Defeating the curse grants a Blessed by Hell status with permanent Regeneration II and immunity, so marked mobs ignore the player afterward. Standing still too long also summons infernal mobs.

The mod is designed for hardcore survival play, and its author built it alongside ATM10 for modpacks. Boss health rises with the gear a player carries, and the glow threshold for bosses adjusts when a modpack inflates health values, while each mechanic can be switched off or adjusted in the configuration file. Hellmarked is published for NeoForge, with files for 1.21.1 – 1.21.11 and Silent Gear compatibility noted by the author.

Key features

  1. Infernal mob spawns

    Some mobs spawn infernal, glowing and carrying random modifiers that include fiery vengeance, lifesteal, magnet and teleporter.

  2. Marked players and curse waves

    Players can be marked, and random infernal mobs arrive in waves that grow faster and deadlier over time.

  3. Death penalty

    Dying while marked removes the inventory and experience, lowers maximum health by one permanent heart and triggers a large explosion.

  4. Defeating the curse

    Defeating the curse grants permanent Regeneration II and immunity, and marked mobs ignore the player afterward.

  5. Standing still penalty

    Staying in one place too long brings infernal mobs looking for the player, so idling carries a risk.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.111.9.3
1.21.101.9.3
1.21.91.9.3
1.21.81.9.3
1.21.71.9.3
1.21.61.9.3
1.21.51.9.3
1.21.41.9.3
1.21.31.9.3
1.21.21.9.3
1.21.11.9.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hardcore survival

Players who want harsher survival can use the curse, the death penalty and the standing still penalty together.

Modpack tuning

Server owners building inflated modpacks can adjust boss health scaling and the glow threshold in the config.

Who it’s for: The mod suits players and server owners who want dangerous mobs and high stakes, especially in modpacks where health values are raised.

Questions

Does Hellmarked need to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which game versions does Hellmarked support?

Files exist for 1.21.1 – 1.21.11, 11 release versions in total, with 1.9.3 for 1.21.11 as the latest NeoForge file.

Can the mechanics be adjusted?

Yes. Everything is configurable and toggleable, including the modifier weights, which can be changed in-game.

In the catalog

Hellmarked is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

NeoForge 1.21.1 · Designed for hardcore survival and modpacks like All The Mods 10 (ATM10) Hellmarked turns ordinary mobs into nightmares and, once in a blue moon, drags an unlucky player into a personal hell they'll have to fight — or cure — their way out of.
DrAbbud, on the Modrinth page

Official listing

Owner
DrAbbud
Published
2026-08-21
Updated on Modrinth
2026-08-21
Facts verified
2026-10-15

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