ModsFinder

DynEco

by GodlyBDS

DynEco is a NeoForge economy mod that sets item prices from the crafting and smelting recipes in a pack and moves them as the market trades.

NeoForgeClient and serverAll rights reserved1.21.1 – 1.21.11

What it does

Prices are not typed in by hand for most items. DynEco reads the recipe graph of the loaded pack, including crafting, smelting and machine recipes from mods such as Modern Industrialization, Mekanism, EnderIO and Create-style processing, and derives a value for each item. A small set of base materials carry hand-set values, such as an iron ingot at 120 and a diamond at 1500, and every other item is priced from its cheapest known route, with a slight surcharge for the work involved. A bronze plate, for example, costs the bronze plus a little for pressing it.

Once running, the economy moves prices with trade. Selling large amounts of iron makes it cheaper, buying out diamonds makes them more expensive, and prices drift back toward their baseline over a few days. A tablet lists what each item is worth and can be used with shop signs, while the config file holds a spreadsheet of tens of thousands of item prices. Fluids are charged per bucket, so a machine recipe using a fluid pays for the amount it consumes. Catalysts are not consumed in recipes, and packer templates and moulds cost nothing.

The mod runs on NeoForge only. Files exist for 1.21.1 – 1.21.11, with 1.2.0 for 1.21.11 as the latest file, published 2026-09-12. The server and every player need the mod installed. The mod is released under All rights reserved. A self-check runs on world load and logs any problems it finds.

Key features

  1. Recipe-derived prices

    Item values are calculated from the recipe graph of the installed pack, so modded items gain prices without manual entries.

  2. Market movement

    Selling or buying an item shifts its price, and prices return toward their baseline after a few days.

  3. Tablet price list

    A tablet shows what every item in the pack is worth and can be used to look up any price.

  4. Shop signs and trade lists

    Shop signs and villager-style trade lists sell items at their current value, including items other mods do not add to trades.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.111.2.0
1.21.101.2.0
1.21.91.2.0
1.21.81.2.0
1.21.71.2.0
1.21.61.2.0
1.21.51.2.0
1.21.41.2.0
1.21.31.2.0
1.21.21.2.0
1.21.11.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does DynEco need to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which loader does DynEco support?

DynEco is published for NeoForge only, with files for 1.21.1 – 1.21.11.

Are prices for modded items set by hand?

Most are not. A short list of base materials has hand-set values, and other items are derived from the recipes in the loaded pack.

In the catalog

DynEco is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

A dynamic economy that figures out prices on its own. You get a tablet. The tablet knows what everything in your pack is worth - vanilla, modded, fluids, the lot - and it moves those prices around as you and the "market" trade. Sell too much iron and iron gets cheap. Buy out all the diamonds and they get expensive…
GodlyBDS, on the Modrinth page

Official listing

Owner
GodlyBDS
Published
2026-09-12
Updated on Modrinth
2026-09-12
Facts verified
2026-10-15

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